{"name":"Canidae","overview":"","image_id":"","ability_score_increase":"Choose two of the following ability scores: Strength, Constitution, and Wisdom. One of your chosen ability scores increases by 2, and the other one increases by 1.","age":"Young canis grow quickly, reaching maturity by 10 years of age, but only live for up to 80 years. Many canidae see dying as a result of old age as a sign of weakness, and as such, most canidae die in battle or during their hunts.","alignment":"Canidae tend to lean more towards chaotic alignments given their tribal and nomadic lifestyle as well as their tendency towards brutality and savagery when hunting. ","size":"Medium","speed":"35 ft.","languages":"You can speak, read, and write Common and one other language of your choice.","parent_race":"","sub_races":"","race_features":"[b]Size.[\/b] Canidae are taller and heavier than humans,\r\nstanding well over 6 feet tall and averaging almost 250\r\npounds. Your size is Medium.\r\n\r\n[b]Darkvision.[\/b] Accustomed to roaming under the night sky,\r\nyou have superior vision in dark and dim conditions. You\r\ncan see in dim light within 60 feet of you as if it were bright\r\nlight, and in darkness as if it were dim light. You can't\r\ndiscern color in darkness, only shades of gray.\r\n\r\n[b]Battle Howl.[\/b] When you roll initiative and aren't\r\nsurprised, you can use your reaction to unleash a howl to\r\nrally your allies for battle. You can choose a number of\r\nfriendly creatures that can hear you equal to your\r\nConsitution or Wisdom modifier (your choice). If any of\r\nthose creatures are surprised, they're no longer surprised,\r\nand they can move up to half their speed as a reaction.\r\nAfter you use your battle howl, you can't use it again until\r\nyou complete a long rest.\r\n\r\n[b]Bite.[\/b] Your fanged maw is a natural weapon, which you\r\nare proficient with. If you hit with it, you deal piercing\r\ndamage equal to 1d8 + your Strength modifier.\r\n\r\n[b]Canidae Territory.[\/b] You grew up in a territory that grants\r\nyou benefits. Choose one of the types of territories from the\r\nCanidae Territory table. You only need to sleep for 4 hours\r\nwhile performing a long rest in your territory, as you've\r\nadapted to survival there. Additionally, you're naturally\r\nadapted to the climate associated with your territory, as\r\ndescribed in chapter 5 of the Dungeon Master's Guide.\r\n[table]\r\n[tr]\r\n[th]Canidae Territory[\/th]\r\n[th][\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Territory[\/td]\r\n[td]Climate[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Arctic[\/td]\r\n[td]Extreme Cold[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Desert[\/td]\r\n[td]Extreme Heat[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Forest[\/td]\r\n[td]\u2012[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Mountain[\/td]\r\n[td]High Altitude[\/td]\r\n[\/tr]\r\n[\/table][b]Unrivaled Hunter.[\/b] Whenever you make a Wisdom\r\n(Survival) check related to smelling out a trail or following\r\na creature's scent, you are considered proficient in the\r\nSurvival skill and add double your proficiency bonus to the\r\ncheck, instead of your normal proficiency bonus.","description":"","source":"Rain-Junkie","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1098011","world":"9aaee05a-a562-4ee5-a9b0-6a03fbf9082b","folder":"6866"}