{"name":"Dread Shambler","challenge_rating":"5","types":"Elemental (Undead)","size":"Large","languages":"Whisper of the Echoes","alignment":"Neutral","description":"A Dread Shambler is an Undead elemental, consisting of animal\r\ncarcasses, mud, branches, topsoil, and bones. This being\r\nis the most literal manifestation of the corruption of the natural\r\nworld at the hands of \u00c8nferun and usually represents the\r\ndeath that lingers in the wilds. It cannot be animated by spells\r\nor formed spontaneously, but it is the result of the druid practices\r\nof the Masciari, who have learned to harness the necrotic\r\nenergies of dying nature. Those in the Circle of Death take\r\nthis form to unleash the wrath of the dead Primal.","suggested_environments":"","armor_class":"17","hit_points":"107hp (12d10+36) [roll:12d10+36]","strength":"18","dexterity":"10","constitution":"17","intelligence":"6","wisdom":"10","charisma":"5","base_movement_in_ft":"30","fly_movement_in_ft":"","hover_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[b]Passive Perception:[\/b] 10, [b]Darkvision:[\/b] 60 feet","skills":"","saving_throws":"","damage_vulnerabilities":"radiant damage, Grim Weapon damage Resistance to necrotic damage; bludgeoning, piercing and slashing damage when inflicted from non-magical attacks","damage_resistances":"","damage_immunities":"poison damage","condition_immunities":"Poisoned, Restrained, Paralyzed, Petrified, Unconscious, and Frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][b]Multi-attack:[\/b] a Dread Shambler makes two slam attacks[\/p]\r\n[p][b]Slam:[\/b] melee weapon attack: +8 to hit, range 5 feet, one target; hit: 13\r\n(2d8 + 4)[roll:2d8 + 4]  bludgeoning damage; the target is Frightened until the end\r\nof its next turn if it fails a Wisdom Saving Throw (DC 12)[\/p]\r\n[p][b]Pile of Carcasses (Recharge 4-5-6):[\/b] a Dread Shambler can\r\ndecompose into a pile of bones, sludge and debris and gains the\r\nbenefits of the Dodge and Disengage actions until the beginning of\r\nits next turn; if it traverses a creature's space while in this form, that\r\ncreature must make a successful Strength Saving Throw with a save\r\nDC 16 or take 6 (1d4+4)[roll:1d4+4] bludgeoning damage and is knocked prone.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1098454","world":"11838046-c0f9-4ba7-b9ff-eb170dcb2c20","folder":"17254","isShared":"on"}