{"name":"Warlock: Wayward Soul","overview":"[spoiler]With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.\r\nAs flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic.\r\nShifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world.\r\n\r\nWarlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.|Flavor[\/spoiler]\r\n[spoiler]A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity\u2014beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron\u2019s behalf.\r\n\r\nThe magic bestowed on a warlock ranges from minor but lasting alterations to the warlock\u2019s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.|Sworn and Beholden[\/spoiler]\r\n[spoiler]Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.\r\n\r\nStories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes, while poring over tomes of forbidden lore, a brilliant but crazed student\u2019s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. [b]The Wayward Soul is one such instance, where the Warlock has encountered a legendary being in a Dream or while Dreamwalking, and captured their interest.[\/b]\r\n\r\nOnce a pact is made, a warlock\u2019s thirst for knowledge and power can\u2019t be slaked with mere study and research. No one makes a pact with such a mighty patron if they don\u2019t intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.|Delvers into Secrets[\/spoiler]\r\n[spoiler]As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?\r\n\r\nWork with your DM to determine how big a part your pact will play in your character\u2019s adventuring career. Your patron\u2019s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures.\r\n\r\nWhat kind of relationship do you have with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you play in your patron\u2019s plans? Do you know other servants of your patron?\r\n\r\nHow does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron\u2019s voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds \u2014 messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries.|Creating a Warlock[\/spoiler]","hit_dice":"1d8","hit_points_at_1st_level":"8 + CON mod","hit_points_at_higher_levels":"1d8 or 5 + CON mod","armor_proficiencies":"Light Armor","weapon_proficiencies":"Simple Weapons","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two from [b]Arcana[\/b], Deception, History, Intimidation, Investigation, Nature, and [b]Religion[\/b]","starting_equipment":"Light Crossbow, 20 bolts\r\nComponent Pouch\r\nScholar's Pack\r\nLeather Armor\r\nQuarterstaff\r\nDagger x2","spellcasting":"[h4|PactMagic]Pact Magic[\/h4][spoiler]Your arcane research and the magic bestowed on you by your patron have given you facility with spells.|Pact Magic, Level 1[\/spoiler][br][spoiler]You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.|Cantrips[\/spoiler][br]\r\n[spoiler]The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.|Spell Slots (recharge on short or long rest)[\/spoiler][br]\r\n[spoiler]At 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.|Spells Known[\/spoiler][br]\r\n[spoiler]Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.|Spellcasting Ability[\/spoiler]\r\n\r\n[b]Spell save DC[\/b] = 8 + PB + Charisma[br]\r\n[b]Spell attack modifier[\/b] = PB + Charisma modifier\r\n\r\n[spoiler]You can use an arcane focus as a spellcasting focus for your warlock spells.|Spellcasting Focus[\/spoiler]","class_features":"[h4|OtherworldlyPatron]Otherworldly Patron:[\/h4][spoiler]Otherworldly Patron|Otherworldly Patron, Level 1[\/spoiler][br]\r\n\r\n[h4|EldritchInvocations]Eldritch Invocations[\/h4][spoiler][block:1149968]|Eldritch Invocations, Level 2[\/spoiler][br]\r\n\r\n[h4|PactBoon]Pact Boon[\/h4][spoiler][block:1150681]|Pact Boon, Level 3[\/spoiler][br]\r\n\r\n[h4|ASI]Ability Score Improvement\/Feat[\/h4][spoiler][h4]Ability Score Improvement[\/h4]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.[br]\r\nIf you play with feats, you can trade an Ability Score Improvement for a feat at this time.|Ability Score Improvement: Levels 4, 8, 12, 16, 19.[\/spoiler][br]\r\n\r\n[h4|EldritchVersatility]Eldritch Versatility[\/h4][spoiler]Eldritch Versatility (Optional)\r\nWhenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:\r\n[ul][li]Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.[\/li]\r\n[li]Replace the option you chose for the Pact Boon feature with one of that feature's other options.[\/li]\r\n[li]If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.[\/li]\r\n[li]If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.[\/li][\/ul]|Eldritch Versatility (Optional): Levels 4, 8, 12, 16, 19[\/spoiler][br]\r\n\r\n[h4]Otherworldly Patron Features[\/h4][spoiler]At 1st level or later, you struck a bargain with an otherworldly being, granting you subclass features. Your choice grants you additional features at 6th, 10th, and 14th levels in the warlock class.  See subclass below for Otherworldly Patron Features.|Otherworldly Patron Feature, Levels 6, 10, 14.[\/spoiler][br]\r\n\r\n[h4|MysticArcanum]Mystic Arcanum[\/h4][spoiler]\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.|Mystic Arcanum, Levels 11, 13, 15, 17[\/spoiler]\r\n\r\n[h4|EldritchMaster]Eldritch Master[\/h4][spoiler]At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.|Eldritch Master, Level 20[\/spoiler]","subclass_options":"[spoiler][block:1149811] |The Plane of Dreams[\/spoiler]\r\n[hr]\r\n[h3|PickADreamer]Dreamers[\/h3]\r\nA Wayward Soul is either a powerful soul who is stuck in a permanent state of sleep, or an entity with unfinished business in their dreams and nightmares.[br]\r\n[spoiler][block:1150469]|The Slumbering Archfey (psychic)[\/spoiler][br]\r\nThe dreams of the Slumbering Archfey often deal with observing the antics of feyr youthful kin the pixies and sprites, traveling around on a fantastical steed, or awakening a great tree for a conversation about concerns of the age.[br]\r\nThe swirling contradictions of feyr Dreamscape tend to cause psychic damage.[br]\r\n\r\n[spoiler][block:1150476]|Grumpy the Dragon (bludgeoning)[sup](2)[\/sup][\/spoiler][br]\r\nThe dreams of Grumpy the Dragon deal mainly with things that would delight children, such as a faithful dog, a gingerbread man, dancing brooms and tables, fire-breathing, or especially fluffy little woodland creatures doing your chores.[br]\r\nLittle kids tend to fall a lot, taking bludgeoning damage frequently.[br]\r\n\r\n[spoiler][block:1150480]|The Nameless Mages (force)[\/spoiler][br]\r\nThe nightmares of the Nameless Mages deal with their constant obsession with mastering the work of others -- the classic invokers, like Melf, Bigby, & Evard, and their spells. And don't forget Magic Missile and Fireball![br]\r\nWith frequent explosions and experimental misfires, these nightmares tend to feature magical force damage.[br]\r\n\r\n[spoiler] Far out in the Astral Sea lies a pool of milk, a prime world of wealth and knowledge, plenty and poor. Within that world are nobility whose Dreams of avarice have darkened the sky, reddened the sea, and set in motion a grand plan of human superiority in the cosmos.[br]\r\n\r\nA smiling god knows and provides every need of its followers, who number in the hundreds of millions. All knowledge is accessible to every member of the nobility within a minute.  Every place that can be gone is mapped, known, and owned, even at the edge of the Astral Sea, where thousands of new orbital satellites have taken over the divinations of the lunatic. The Moon is claimed as well. [br]\r\n\r\nIn that world is a Dreamscape like no other -- a Metaverse of billions of Dreamers in a persistent Dreamscape of pure conscious thought. A great web spun of silver threads blankets the Material Plane, coterminous and yet expansive. The melancholy and bile of poverty and power lubricate a great machine that crawls along this web across the world, a poisonous spider who is both Dream and Dreamer.[br]\r\n\r\nIts silver thread traces the Astral into every home, workshop and storehouse. There is no way to sever it. Its dweomer is radiant and pulsing, poisonous and coaxing. It drips a euphoric ichor. Its mandible are welcoming, and it is hungry.|The Metaverse (Poison)[\/spoiler]\r\nThe dream of the Metaverse is one of absolute knowledge without boundaries. Any point on a map can be accessible. Any piece of legendary knowledge can be called into being, especially if you know a bit about it already. The Metaverse knows all and sees all. It knows where you are and where you've been. It even your surface thoughts, because it probably put them there in the first place.[b]\r\nThe poison of the great machine is the most prevalent kind of damage in the Metaverse. \r\n[hr]\r\n[h4|ExpandedSpellList]Expanded Spell List[\/h4][spoiler][block:1149368]|Expanded Spell List[\/spoiler][br]\r\nThe Wayward Soul lets you choose from an expanded list of spells when you learn a warlock spell.[br]\r\nReference: [spoiler][block:1149337]|Genie[\/spoiler]\r\n[hr]\r\n[h2]Level 1:[\/h2][br]\r\n\r\n[h3|DreamWithinADream]Dream Within A Dream[\/h3]\r\nAlso at 1st level, your patron gifts you a [b]magical Dream Conduit[\/b] that grants you limited access to permanent Dreamscape in proximity to their own. The Conduit is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the [spoiler][block:1149925]|Dream Conduit table[\/spoiler]\r\n\r\nWhile you are touching the vessel, you can use it in the following ways:\r\n\r\n[spoiler][h4]Dreamscape[\/h4]\r\nAs an action, you can magically vanish and enter your Dream Conduit, which remains in the space you left. It connects to an extradimensional space, a permanent demi-Dreamscape in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your patron's Dreamscape in some way.[br]\r\nThe interior is furnished with unusual apparatuses for resting and conspicuously ordinary tables, and is a comfortable temperature. \r\nWhile inside, you can hear the area around your Conduit as if you were in its space. \r\nYou can remain inside the Dreamscape up to a number of hours equal to twice your proficiency bonus. \r\nYou exit the Dreamscape early if you use a bonus action to leave, if you die, or if the Conduit is destroyed. When you exit the Dreamscape, you appear in the unoccupied space closest to the Conduit. \r\nAny objects left in the Dreamscape remain there until carried out, and if the Conduit is destroyed, every object stored in the Dreamscape harmlessly appears in the unoccupied spaces closest to the Conduit's former space. \r\nOnce you enter the Conduit, you can't enter again until you finish a long rest.|Dreamscape: 20' radius XD space, 2*PB hrs., 1\/long rest[\/spoiler][spoiler]The dream Conduit is fashioned after a genie's vessel. The extradimensional space of a genie's vessel is dissimilar from a bag of holding in a significant way: it is only accessible once per long rest. Since a Bag of Holding only interacts negatively with similar items, there is no negative interaction between them.|No Bag of Holding Issues[\/spoiler][br]\r\n\r\n[spoiler][h4]Wayward Nightmare:[\/h4] Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: psychic (Slumbering Archfey), bludgeoning (Grumpy the Dragon), force (Nameless Mages), or lightning (Metaverse).|Wayward Nightmare: +PB attack damage[\/spoiler][br]\r\n\r\nThe conduit's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.\r\n\r\nIf the conduit is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous conduit is destroyed if it still exists. The conduit vanishes in a flare of ethereal power when you die.\r\n[hr]\r\n[h2]Level 6[\/h2]\r\n[h4|LucidWaking]Lucid Waking[\/h4][spoiler]\r\nAt 6th level, you begin to become accustomed to contradictory truths. In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\nYou have also developed resistance to the forces most often encountered in your patron's dreams: psychic (Slumbering Archfey), bludgeoning (Grumpy the Dragon), force (Nameless Mages), or Lightning (Metaverse).|Lucid Waking: Flight & DR, Level 6[\/spoiler]\r\n[hr]\r\n[h2]Level 10[\/h2]\r\n[h4|SanctuaryofDreams]Sanctuary of Dreams[\/h4][spoiler]\r\nAt 10th level, when you enter your Dream Conduit via the Dreamscape feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the Dreamscape through the Conduit with you.\r\n\r\nAs a bonus action, you can eject any number of creatures from the Dreamscape out of the Conduit, and everyone is ejected if you leave or die or if the Conduit is destroyed.\r\n\r\nIn addition, anyone (including you) who remains within the Dreamscape for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.|Sanctuary Vessel, Level 10[\/spoiler]\r\n[hr]\r\n[h2]Level 14[\/h2]\r\n[h4|ManifestTheDream]Manifest the Dream[\/h4][spoiler]\r\nAt 14th level, you entreat your patron to manifest your dreams. As an action, you can speak your desire to your patron through the conduit, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action.\r\n\r\nOnce you use this feature, you can't use it again until you finish 1d4 long rests.|Manifest The Dream, Level 14[\/spoiler][br]\r\n[hr]\r\n[small][sup](3)[\/sup][b]Cantrip & Arcanum replacement at ASI levels:[\/b] Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one [b]cantrip[\/b] you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.[br][b]Replace Arcanum at ASI levels 12+[\/b], whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one spell from your [b]Mystic Arcanum[\/b] feature with another warlock spell of the same level.[br]\r\n[sup](4)[\/sup][b]Spell replacement each level:[\/b] When you gain a level in this class, you can choose one of the warlock [b]spells you know[\/b] and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.[br]\r\n[sup](5)[\/sup][b]Short Rest Recharge:[\/b] Warlock Spell Slots recharge after a Short Rest or a Long Rest.[br]\r\n[sup](6)[\/sup][b]Invocation replacement each level:[\/b] When you gain a level in this class, you can choose one of the [b]invocations[\/b] you know and replace it with another invocation that you could learn at that level.[br][\/small]","table_data":"Warlock[br]Level|PB|Abilities|Cantrips[sup](3)[\/sup][br]Known|Spells[sup](4)[\/sup][br]Known|Spell[sup](5)[\/sup][br]Slots|Slot[br]Level|Invocations[sup](6)[\/sup][br]Known\r\n1|+2|[url:#OtherworldlyPatron]Otherworldly Patron[\/url] [url:#PickADreamer](Pick a Dreamer)[\/url],[br][url:#PactMagic]Pact Magic[\/url], [url:#ExpandedSpellList]Expanded Spell List[\/url], [url:#DreamWithinADream]Dream Within A Dream[\/url]|[b]2[\/b]|2|[b]1[\/b]|[b]1[\/b]|-\r\n2|+2|[url:#EldritchInvocations]Eldritch Invocations[\/url]|2|3|[b]2[\/b]|1|2\r\n3|+2|[url:#PactBoon]Pact Boon[\/url]|2|4|2|[b]2[\/b]|2\r\n4|+2|[url:#ASI]Ability Score Improvement[sup](3)[\/sup][\/url], [url:#EldritchVersatility]Eldritch Versatility (optional)[\/url]|[b]3[\/b]|5|2|2|2\r\n5|+3||3|6|2|[b]3[\/b]|[b]3[\/b]\r\n6|+3|[url:#LucidWaking]Otherworldly Patron Feature (Lucid Waking)[\/url]|3|7|2|3|3\r\n7|+3||3|8|2|[b]4[\/b]|[b]4[\/b]\r\n8|+3|[url:#ASI]Ability Score Improvement[sup](3)[\/sup][\/url], [url:#EldritchVersatility]Eldritch Versatility (optional)[\/url]|3|9|2|4|4\r\n\r\n9|+4||3|10|2|[b]5[\/b]|[b]5[\/b]\r\n10|+4|[url:#SanctuaryofDreams]Otherworldly Patron Feature (Sanctuary of Dreams)[\/url]|[b]4[\/b]|10|2|5|5\r\n11|+4|[url:#MysticArcanum]Mystic Arcanum (Level 6)[\/url]|4|11|[b]3[\/b]|5|5\r\n12|+4|[url:#ASI]Ability Score Improvement[sup](3)[\/sup][\/url], [url:#EldritchVersatility]Eldritch Versatility (optional)[\/url]|4|11|3|5|[b]6[\/b]\r\n13|+5|[url:#MysticArcanum]Mystic Arcanum (Level 7)[\/url]|4|12|3|5|6\r\n14|+5|[url:#ManifestTheDream]Otherworldly Patron Feature (Manifest the Dream)[\/url]|4|12|3|5|6\r\n15|+5|[url:#MysticArcanum]Mystic Arcanum (Level 8)[\/url]|4|13|3|5|[b]7[\/b]\r\n16|+5|[url:#ASI]Ability Score Improvement[sup](3)[\/sup][\/url], [url:#EldritchVersatility]Eldritch Versatility (optional)[\/url]|4|13|3|5|7\r\n17|+6|[url:#MysticArcanum]Mystic Arcanum (Level 9)[\/url]|4|14|[b]4[\/b]|5|7\r\n18|+6||4|14|4|5|[b]8[\/b]\r\n19|+6|[url:#ASI]Ability Score Improvement[sup](3)[\/sup][\/url], [url:#EldritchVersatility]Eldritch Versatility (optional)[\/url]|4|15|4|5|8\r\n20|+6|[url:#EldritchMaster]Eldritch Master[\/url]|4|15|4|5|8","source":"SRD","jsondata":"","tags":"Warlock, Wayward Soul subclass, homebrew","templateId":"5460","blockId":"1149948","world":"","isShared":"on"}