{"name":"Gold Dragonborn","overview":"","image_id":"","ability_score_increase":"+1 Str +1 Int +1 Cha","age":"Adulthood: 15 \/ Max Age: 100","alignment":"Tend toward Lawful","size":"Medium","speed":"30 ft.","languages":"Common, Draconic","parent_race":"","sub_races":"","race_features":"[b]Breath Weapon.[\/b] When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 Fire damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).\r\n[br]\r\nYou can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n[br]\r\n[br]\r\n[b]Draconic Resistance.[\/b] You have resistance to Fire Damage, and are acclimated to hot weather.\r\n[br]\r\n[br]\r\n[b]Innate[\/b][b] Spell Casting.[\/b] You know the Fire Bolt cantrip. You can cast the Absorb Elements spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the Darkvision spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.\r\n[br]\r\n[br]\r\n[b]Gold Breath Weapon.[\/b] At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:\r\n[ul]\r\n[li]Weakening Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.[\/li]\r\n[li]Poisonous Breath. Each creature in the cone must succeed on a Constitution saving throw or take 2d8 Poison Damage be poisoned until the start of your next turn. On a succesful save, it takes half damage, and is not poisoned.[\/li]\r\n[\/ul]\r\nOnce you use your Gold Breath Weapon, you can\u2019t do so again until you finish a long rest.","description":"","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1167239","world":"7ecae4b7-97e2-41cc-9969-bdb203d199b5","folder":"17551","isShared":"on"}