{"name":"Mage","overview":"Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.","hit_dice":"1d8","hit_points_at_1st_level":"8+ Constitution Mod","hit_points_at_higher_levels":"2d8 + Constitution modifier ","armor_proficiencies":"Light armor","weapon_proficiencies":"Tome","tools":"Potion kit","saving_throws":"Intelligence + 6, Wisdom +4","skills":"Arcana +6 History +6","starting_equipment":"Dagger(Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage)\r\nLeather Armor (11 + Dex modifier)","spellcasting":"The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\r\n\r\nCantrips (at will): fire bolt, light, mage hand, prestidigitation\r\n1st level (4 slots): detect magic, mage armor, magic missile, shield\r\n2nd level (3 slots): misty step, suggestion\r\n3rd level (3 slots): counterspell, fireball, fly\r\n4th level (3 slots): greater invisibility, ice storm\r\n5th level (1 slot): cone of cold","class_features":"","subclass_options":"","table_data":"Level | XP | Abilities\r\n\r\n1| 0 | Favored Enemy \r\n3 | 300 | Fighting style (Interception)- Lessen damage taken, by a nearby ally, from an attack.(unofficial summation)\r\n","source":"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Mage","jsondata":"","tags":"class","templateId":"5460","blockId":"1182712","world":"96bde35b-2b03-4da7-9c97-3ffcc8376399","folder":"19688","isShared":"on"}