{"name":"Chimebearer","prerequisites":"Wizard Arcane Tradition","description":"[url:https:\/\/twitter.com\/NanoNoroji][i][b]Created by Nano[\/b][\/i][\/url]\r\n\r\n[h3]Pious Knowledge[\/h3]\r\n[i]2nd-level Chimebearer feature[\/i]\r\n\r\nYou gain proficiency with jeweler\u2019s tools. If you already have this proficiency, you gain proficiency with one other type of artisan\u2019s tools of your choice. You also gain proficiency in the Religion skill if you don\u2019t already have it. Your proficiency bonus is doubled for any ability check you make that uses it.\r\n\r\n[h3]Arcane Chime[\/h3]\r\n[i]2nd-level Chimebearer feature[\/i]\r\n\r\nInscribing magical runes onto a small bell chime, you have learned to use this chime to cast spells you have learned throughout your travels. While you are holding the chime, it grants you the following benefits:\r\n\r\n[ul][li]You can use the chime as a spellcasting focus for your wizard spells.[\/li]\r\n[li]When you cast a wizard spell with a verbal component, you can choose to ring the chime instead of chanting the verbal component.[\/li]\r\n[li]When you cast a wizard spell that deals damage, you can add your Intelligence modifier to one damage roll of that spell. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.[\/li][\/ul]\r\nIf you lose or damage your chime, you can replace it over the course of a short or long rest by using jeweler\u2019s tools to etch arcane runes onto a bell, and it destroys the previous chime. \r\n\r\n[h3]Blessed Mage[\/h3]\r\n[i]6th-level Chimebearer feature[\/i]\r\n\r\nYou learn two cantrips of your choice from the cleric spell list. They count as wizard spells for you, and Intelligence is your spellcasting ability for them.\r\n\r\n[h3]Radiant Toll[\/h3]\r\n[i]6th-level Chimebearer feature[\/i]\r\n\r\nYour faith and knowledge manifest as radiant power when you ring your chime. As an action, you can ring your chime. Each creature of your choice within 30 feet of you that can hear must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage and is deafened. On a successful save, the creature takes half as much damage and isn\u2019t deafened.\r\n\r\nYou can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain any expended uses when you finish a long rest.\r\n\r\n[h3]Blessing of Chimes[\/h3]\r\n[i]10th-level Chimebearer feature[\/i]\r\n\r\nAs a bonus action, you can ring the chime and heal allies within hearing range of the chime. Any creature of your choice within 30 feet that can hear regains hit points equal to 1d4 + your intelligence modifier. \r\n\r\nYou can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\n[h3]Holy Scholar[\/h3]\r\n[i]14th-level Chimebearer feature[\/i]\r\n\r\nWhen you cast a wizard spell, you can temporarily replace its damage type to radiant, which magically alters the spell\u2019s formula for this casting only. Additionally, when you deal damage with a spell or with the Radiant Toll feature, you deal an extra 1d8 radiant damage.","tabledata":"","tags":"erenel, subclass, wizard","isShared":"on","templateId":"20","blockId":"1187604","world":"32a96aec-32a9-4ef7-912f-7324f3d8255c","folder":""}