{"name":"Teleportation Sentinel","prerequisites":"Level 15","description":"A creature that tries to use teleportation or planar travel to enter a space within 100 feet of you must make a DC 17 Charisma saving throw. On a failed save, you become aware of the attempt and may change the creature's destination; instead of the creature's intended destination, it appears in the nearest unoccupied space next to you. On a successful save, the teleportation or planar travel works normally.","tabledata":"","tags":"D&D, 5e, feat, homebrew","templateId":"20","blockId":"1220703","world":"23346842-23f4-4aa0-a6d3-e50a0eaba170","folder":"18474","isShared":"on"}