{"name":"Stroke of Luck","overview":"At 20th level, you have an uncanny knack for succeeding\r\nw hen you need to. If your attack misses a target within\r\nrange, you can turn the miss into a hit. Alternatively, if\r\nyou fail an ability check, you can treat the d20 roll as a 20.\r\nOnce you use this feature, you can\u2019t use it again until \r\nyou finish a short or long rest.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"","subclass_options":"","table_data":"","source":"D&D players Handbook","jsondata":"","tags":"Rogue, Stroke of Luck","templateId":"5460","blockId":"1235474","world":"2d0b2ade-e702-475b-9216-d359c962a0b7","isShared":"on"}