{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Eldrani, Fluxxer, Vujinn'ka","castingtime":"1 action","range":"Self (10-foot radius)","duration":"Instantaneous","components":"V, S","materials":"","description":"You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. \r\n[br]\r\n[br]If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.\r\n[br]","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.","source":"","tabledata":"","tags":"Spell","templateId":"19","blockId":"1240125","world":"f7170b3a-aa4d-4b6e-9dbf-8427c005b72e","folder":"21422","isShared":"on"}