{"name":"Holy Weapon","level":"5-level","school":"Abjuration","classes":"Cleric, Paladin","castingtime":"1 bonus action","range":"Touch","duration":"1 hour","components":"V,S","materials":"","concentration":"1","description":"You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30\u2014foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn\u2019t already a magic weapon, it becomes one for the duration.\r\nAs a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of you must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn\u2019t blinded. At the end of each Of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success. ","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"5th level, abjuration, cleric, paladin, buff, concentration, weapon, damage, radiant, verbal, somatic","templateId":"19","blockId":"1296530","world":"acdafd49-e6f1-4eea-9a9e-0550946d0a98","folder":"22974","isShared":"on"}