{"name":"Disintegrate","level":"6-level","school":"Transmutation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"60 feet","duration":"Instantaneous","components":"V, S, M ","materials":"(a lodestone and a pinch of dust)","description":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.","higherlevels":"At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.","source":"PHB","tabledata":"","tags":"Spell","templateId":"19","blockId":"1296559","world":"acdafd49-e6f1-4eea-9a9e-0550946d0a98","folder":"22974","isShared":"on"}