{"name":"Bram Star-Shatter","race":"Helf-elf","profession":"Paladin","cr":"23","size":"Medium","languages":"Common, Elvish, Dwarvish, Orcish, Draconic, Celestial","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"26 (Plate Mail, Shield, Defensive Fighting Style)","hitpoints":"[roll:22d20+220] 440hp","strength":"24","dexterity":"18","constitution":"24","intelligence":"13","wisdom":"16","charisma":"22","movement":"40","fly":"","burrow":"","hover":"","swim":"20","climb":"20","senses":"Darkvision 100 feet, Truesight 20 feet, Passive Perception 22","skills":"Athletics +16  Religion +10  Perception+12  Intimidation +15\r\n","savingthrows":"STR +16  DEX(4+4 While using shield) CON +16  CHA +15","damagevulnerabilities":"Radiant","damageresistances":"Bludgeoning,Piercing,Slashing from non-magical weapons, ","damageimmunities":"Necrotic","conditionimmunities":"Fear","spellcasting":"CHA based, +15 total","atwill":"Shield of faith, Searing Smite ( at level 3 )","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Well prepared: Bram comes equipped with 1d6+1 \u201cCounterspell\u201d Scrolls written at fifth level. He carries 1d4 vials of Alchemist\u2019s fire. Additionally, he has 2d4 Potions of Supreme Healing (10d4+20). He carries 1d6 \u201cShield\u201d spell scrolls.  He carries 1d6+1 \u201cDispell Magic\u201d Scrolls of fifth level.\r\nSmite: Bram can add a smite to his weapon attacks. Add 4d8. do this up to 6 times\r\nLay on Hands: Replace two attacks with a heal equal to 120 health\r\n","actions":"[b]Multiattack:[\/b] Bram Bashes with his shield to knock a target prone, then makes 2 Attacks with his Spear\r\nShield Bash: A Creature must contest Bram\u2019s Shield Bash\u2019s Athletics check (+16) with an athletics or acrobatics check (their choice).  If the creature\u2019s result is equal to or lower than Bram\u2019s, the target is knocked prone and takes 2d4+7 (11) bludgeoning damage\r\nSpear Attack: range of 10 feet, +17 to hit 3d6+9 (19) Pierce + 2d12+10 (22) Force damage\r\nLife Drain: If Bram succeeds  in dealing damage with Spear Attack, he can forgo his second attack to perform Life Drain.The Target must make a Charisma saving throw DC 24. On a fail the target is afflicted by one level of exhaustion and takes 8d6+5 (30) Necrotic Damage. Bram heals half of the damage taken. On a success, the target takes half damage and is not exhausted.\r\n[b]Blindness: [\/b]Everyone within a 60 foot sphere of Bram must make a Wisdom Saving throw DC 24. On a fail, They are affected with the blindness condition. Bram also uses Divine shield.\r\n","reactions":"[b] He can react this way [\/b] All player actions are viable, including a spell","legendaryactions":"[b]Legendary Muscles:[\/b] 2\/day, whenever Bram is subjected to a saving throw, he can treat it as a STR saving throw instead\r\n[b]Legendary Resistances: [\/b]2\/day, if Bram fails a saving throw, he can choose to succeed instead\r\n[b]Legendary Actions[\/b]- Bram can take up to 3 Legendary actions during turns that aren\u2019t his.  This is separate from his reaction.  Legendary Actions reset at the start of Bram\u2019s Turn.\r\n\tUse Items (costs 2 actions)- Bram uses up to 3 items at once\r\n\tStab - Bram makes a weapon attack\r\n\tParry& Disarm (Costs 2 actions) - Bram makes a weapon attack roll. On a hit, he and the target enter a Strength Contest. If Bram wins, the weapon scatters 15 feet away and the attack does not do any damage\r\n\tI Really don\u2019t want that spell to be cast (costs 3 actions) - Bram uses misty step and teleports behind a player casting a spell and makes a weapon attack. Regardless if the spell is concentration or not, the spellcaster makes a constitution save as though it were. On a failure, the spell does not get cast.\r\n\r\n[b] After Bram drops below half health and has expended his use of Lay on Hands [\/b]\r\nDivine earthquake: Recharge (5-6): Everyone within 30 feet of Bram must make a Dexterity saving throw (DC 24) or be knocked prone. Bram makes two spear attacks against all who fail in an order he chooses. \r\n\r\nAura of hopelessness: all (except Bram) within 40 feet of Bram receive 6 less points of healing from all sources, but no less than 1\r\n\r\nBram can make an unlimited number of attacks of opportunity\r\n\r\nBram regains a use of legendary resistance or another legendary action per turn, his choice\r\n\r\n","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"22","blockId":"131561"}