{"name":"Zone of Truth","level":"2-level","school":"Abjuration","classes":"Eldrani (Protectorate), Eldrani (Oracle)","castingtime":"1 action","range":"60 ft","duration":"10 minutes","components":"V S","materials":"","description":"[justify]You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.\r\n[br]\r\n[br][\/justify][justify]An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.[\/justify]","higherlevels":"","source":"","tabledata":"","tags":"Spell","templateId":"19","blockId":"1317071","world":"f7170b3a-aa4d-4b6e-9dbf-8427c005b72e","folder":"21422","isShared":"on"}