{"name":"Supporter","overview":"Not every adventure desires to be a hero. Some find their fulfillment and glory from helping others to succeed on their tasks, leading them to victory. Supporters are wise masters, dedicated squires, cheerful companions, that selflessly throw themselves into danger, with no desire for the spotlight. They want the conquests and rewards like any other dungeoneer, but unlike most, they don't look for personal fame, and rather stay in the shadows, fighting from the sidelines.","hit_dice":"1d8","hit_points_at_1st_level":"8 + constitution modifier","hit_points_at_higher_levels":"1d8+ constitution modifier","armor_proficiencies":"Light Armour","weapon_proficiencies":"Simple weapons","tools":"Herbalism kit and one artisan tool of choice","saving_throws":"Constitution, Intelligence","skills":"Choose any three","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n(a) a quarterstaff and a javelin or (b) any simple weapon, and two daggers\r\n(a) a scholar's pack or (b) a dungeoneer's pack\r\nLeather armor, any two artisan tools.\r\nIf you are using starting wealth, you have 4d4 x 10 in funds.","spellcasting":"","class_features":"\r\n[table][tr][th]Level[\/th][th]Proficiency\r\nBonus[\/th][th]Features[\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td]+2[\/td]\r\n[td]Helpful, Encouraging Words[\/td]\r\n[\/tr]\r\n[tr][td]2[\/td]\r\n[td]+2[\/td]\r\n[td]Support[\/td]\r\n[\/tr]\r\n[tr][td]3[\/td]\r\n[td]+2[\/td]\r\n[td]Method of Support[\/td]\r\n[\/tr]\r\n[tr][td]4[\/td]\r\n[td]+2[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td]+3[\/td]\r\n[td]Coordinated Effort, Resting Camp[\/td]\r\n[\/tr]\r\n[tr][td]6[\/td]\r\n[td]+3[\/td]\r\n[td]Method of Support[\/td]\r\n[\/tr]\r\n[tr][td]7[\/td]\r\n[td]+3[\/td]\r\n[td]Continued Help[\/td]\r\n[\/tr]\r\n[tr][td]8[\/td]\r\n[td]+3[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]9[\/td]\r\n[td]+4[\/td]\r\n[td]Supportive Aura[\/td]\r\n[\/tr]\r\n[tr][td]10[\/td]\r\n[td]+4[\/td]\r\n[td]Improved Resting Camp[\/td]\r\n[\/tr]\r\n[tr][td]11[\/td]\r\n[td]+4[\/td]\r\n[td]Method of Support[\/td]\r\n[\/tr]\r\n[tr][td]12[\/td]\r\n[td]+4[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]13[\/td]\r\n[td]+5[\/td]\r\n[td]Collective Accomplishment[\/td]\r\n[\/tr]\r\n[tr][td]14[\/td]\r\n[td]+5[\/td]\r\n[td]Collective Encouragement[\/td]\r\n[\/tr]\r\n[tr][td]15[\/td]\r\n[td]+5[\/td]\r\n[td]Superior Resting Camp[\/td]\r\n[\/tr]\r\n[tr][td]16[\/td]\r\n[td]+5[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]17[\/td]\r\n[td]+6[\/td]\r\n[td]Method of Support[\/td]\r\n[\/tr]\r\n[tr][td]18[\/td]\r\n[td]+6[\/td]\r\n[td]Support Specialty Feature[\/td]\r\n[\/tr]\r\n[tr][td]19[\/td]\r\n[td]+6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]20[\/td]\r\n[td]+6[\/td]\r\n[td]Source of Assistance[\/td]\r\n[\/tr][\/table]\r\n\r\n[h3]Helpful[\/h3]\r\nStarting at 1st level, you can take the Help action as a bonus action. You can be within 30 feet of your ally, instead of 5 feet, to help it, but you and the target must be able to both see and communicate with each other.\r\n\r\n[h3]Encouraging Words[\/h3]\r\nOn the direst moments, you can give an ally moral aid. As a reaction when the target of your aid makes an attack roll, ability check or saving throw and is a viable target for the Helpful feature, you can allow that creature to make the roll at advantage.\r\n\r\nYou can use this feature a number of times equal to a third of levels you have in this class (rounded down, minimum once). Once you spend all your uses of this feature, you can't do it again until you finish a long rest.\r\n\r\n[h3]Support[\/h3]\r\nStarting at 2nd level, you can better support your allies. You develop special help techniques called support techniques.\r\n\r\nSupport Dice\r\nYour willingness to help whenever possible is represented by the amount of support dice you have. You have four dice when you first learn this feature, gaining an additional one at 5th, 9th, 13th and 17th levels.\r\n\r\nSupport Die Size\r\nYour support die is a d8. It grows to a d10 at 9th level and to a d12 at 13th level.\r\n\r\n[h3]Supportive Techniques[\/h3]\r\nEveryone helps in their own way. You know three support techniques when you gain this feature. You learn an additional one at 5th, 9th, 13th and 17th levels.\r\n\r\n[h3]Ability Score Increase[\/h3]\r\nWhen you reach 4th level, and again at 6th, 8th, 12th,14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.\r\n\r\n[h3]Coordinated Effort[\/h3]\r\nAt 5th level, you gain a special additional reaction once in each of your rounds. Whenever an ally within 30 feet hits a creature with a weapon attack, you can use that reaction to make an attack of your own against the same target.\r\n\r\n[h3]Resting Camp[\/h3]\r\nAlso at 5th level, you know how to prepare a comfortable and safe rest to your allies. Whenever you take a short or a long rest, you can prepare a camp. The camp cover an area of 30-foot radius, and takes 10 minutes to set up. While inside the camp, you and your allies gain a +5 bonus to Wisdom (Perception) checks.\r\n\r\nIn addition, a short rest inside a camp can take 30 minutes to complete. After a creature benefit from this feature, it can't do it again for the next 8 hours, nor can that creature benefit from a short rest for the two hours.\r\n\r\n[h3]Continued Help[\/h3]\r\nAt 7th level, whenever you take the Help action to aid a creature on an attack or check, and the creature fail the check, the next time the creature attempt an attack against the same target or the same check, until the end of its next turn, the creature retains the Advantage.\r\n\r\n[h3]Supportive Aura[\/h3]\r\nAt 9th level, you exude an aura of support. All creatures of your choice in a 10-foot radius gain advantage on saving throws against the charmed or frightened condition.\r\n\r\nIn addition whenever a creature in that area fails a saving throw, you can spend a support die as a reaction to add the result of the die to the roll of that creature.\r\n\r\n[h3]Improved Resting Camp[\/h3]\r\nWhen you reach the 10th level, your resting camp makes your allies braver and willing to protect their safe place. The area within 1 mile of the resting camp have the following properties for any creature you choose to take part of these benefits:\r\n\r\nWhen you make an Intelligence or Wisdom check related to your Resting Camp area, your proficiency bonus is doubled if you are using a skill that you\u2019re proficient in.\r\nHostile creatures have disadvantage on Wisdom (Survival) and (Perception) checks to find the camp, and on Dexterity (Stealth) checks to approach the camp unnoticed.\r\nMembers of the camp foraging in the area find twice as much food as they normally would.\r\nMembers of the camp add your Support die to their initiative rolls and damage rolls. This doesn't expend the die.\r\nAny creature that completes a short rest in the camp gain temporary hit points equal to a roll of your support die. This doesn't expend the die.\r\nCollective Accomplishment\r\nWhen you reach the 13th level, you rejoice in helping others to achieve their goals. Whenever a creature rolls a 20 on the d20 and succeed on an Attack or Ability Check, you regain all your Support Dice.\r\n\r\nOnce you benefit from this feature, you can't use it again until you finish a long rest.\r\n\r\n[h3]Collective Encouragement[\/h3]\r\nAt 14th level, when you support an ally, other allies become inspired by their success. Whenever you spend a support die to aid a creature, you can use your reaction to aid another creature using the same technique, without spending an additional die. Both creatures must be within the technique's distance.\r\n\r\nYou can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\n[h3]Superior Resting Camp[\/h3]\r\nAt 15th level, your resting camp can fully restore the energy of your allies when they spend a night there. Up to four creatures that completes a long rest inside your camp gain the benefits of heroe's feast.\r\n\r\n[h3]Source of Assistance[\/h3]\r\nFinally at 20th level, your supportiveness seems to be endless, increasing the more your allies need you. If you have no support die left, whenever you use your Helpful action on an ally and that ally succeed on the attack roll or ability check, you regain a die.\r\n\r\n[h2]Supportive Techniques[\/h2]\r\n[h3]Escape Plan[\/h3]\r\nWhen you take the Help action on an ally, you can spend one supportive die to allow that ally to escape an enemy. On its next turn, the target can take the Disengage action using its bonus action and have its movement speed increased by 10 feet.\r\n\r\nIn addition, roll the die. Your target gains the number rolled in temporary hit points.\r\n\r\n[h3]Distract[\/h3]\r\nYou can distract an enemy, affording just enough time for an ally to step back. When an ally is hit by a melee weapon attack, you can use your reaction and spend a support dice to reduce the damage taken by the number rolled on the die.\r\n\r\nYour target can then move up to 10 feet using its reaction, without provoking opportunity attacks.\r\n\r\n[h3]Point Weakness[\/h3]\r\nIf both you and an ally are within 5 feet of a hostile creature, you can detect a weak spot and advice an that ally how to attack it, using your bonus action and spending a support die. On its turn, if the ally hit that hostile creature with a melee weapon attack, the creature must succeed on a Constitution saving throw (reduced by the number rolled on the die). On a failure, that creature is stunned until the end of your next turn.\r\n\r\n[h3]Cutting Word[\/h3]\r\nWhen a friendly creature within 30 feet would be hit by an attack, you can use you reaction to distract the attacker, and add your support die to the creature's AC against that attack, potentially causing the attack to miss.\r\n\r\n[h3]Mend[\/h3]\r\nYou can make a Medicine (Wisdom) check as a bonus action on a creature within 5 feet, spending a support dice, if you have a healer's kit on hand. This spends an use of the healer's kit. The target regains a number of hit points equal to the number rolled + your Wisdom modifier. If the creature is poisoned, you can choose to end that condition instead of restoring hit points.\r\n\r\n[h3]Correcting the Strike[\/h3]\r\nWhen a creature you helped to attack fail the attack roll, you can spend a support dice to allow that creature to reroll the attack. On a hit, you add the number rolled on the support die to the result of the attack.\r\n\r\n[h3]Lend a Hand[\/h3]\r\nWhenever a friendly creature falls prone within 5 feet of you can use your reaction and spend a support dice to cause that creature to get up, without spending movement. You can also use this on your turn if you are within 5 feet of a prone allied creature, using a bonus action.\r\n\r\nYour ally is encouraged by the kindness of this act, gaining temporary hit points equal to the number rolled in the support die.\r\n\r\n[h3]Untangle[\/h3]\r\nWhen you are within 5 feet of an ally that is grappled or restrained, you can spend a support die to reroll the saving throw or ability check against the effect restraining or grappling them, adding the superiority die to the result.","subclass_options":"Method of Support\r\n\r\nMartial Method\r\nMartial supporters are sidekicks, squires and right-hand men that fight alongside their allies, with no desire for the spotlight, striving to lend a helping hand to the party members and adventuring companions.\r\n\r\nCombat Ready\r\nStarting at 3rd level, you gain proficiency with medium armor, martial weapons and shields.\r\n\r\nDefensive Stance\r\nAt 3rd level, you can really protect the targets of your help. You can use a bonus action to enter in the defensive stance. For 1 minute, you gain the following benefits:\r\n\r\nAny creature within 5 feet target by your Helpful feature have resistance to bludgeoning, slashing or piercing damage until the end of its turn, unless it leaves the space within 5 feet of you.\r\nAs a reaction, you can reduce the damage of any attack taken by a creature within 5 feet of you by half.\r\nWhenever you use a support die when the Defensive Stance is active, you gain temporary hit points equal to the number rolled on the die.\r\nOnce you use this feature, you can do it again until you finish a long rest. You gain one additional use of this feature at levels 7th, 13th and 19th.\r\n\r\nCombat Aura\r\nStarting at 6th level, while Defensive Stance is active, any friendly creature in a 10-foot radius can add a bonus equal to your proficiency bonus to their damage rolls with weapon attacks for the duration.\r\n\r\nImproved Coordination\r\nAt 11th level, whenever you use your special Coordinated Attack reaction, you can attack twice, rather than once.\r\n\r\nAttack Advice\r\nAt 17th level, whenever the target of your Helpful feature hit a creature with an attack, it can add your Support Die to the damage, without spending it, as long as you have at least one support die left.","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1324130","world":""}