{"name":"Archfey Patron: Pact of the Bullet","overview":"Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being\u2019s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.","hit_dice":"d8 ","hit_points_at_1st_level":"8 + Con Mod","hit_points_at_higher_levels":"1d8 (Or 5) + Con Mod","armor_proficiencies":"Light Armor","weapon_proficiencies":"Simple Weapons","tools":"None","saving_throws":"Charisma and Wisdom","skills":"Choose 3 skills from: Deception, Intimidation, Performance, Persuasion Acrobatics, Sleight of Hand, Stealth Arcana, History, Investigation, Nature, Religion Athletics Animal Handling, Insight, Medicine, Perception, Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[br]\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n(a) a component pouch or (b) an arcane focus\r\n(a) a scholar\u2019s pack or (b) a dungeoneer\u2019s pack\r\nLeather armor, any simple weapon, and two daggers","spellcasting":"[b]Cantrips[\/b] You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n\r\n\r\n[b]Spell Slots[\/b] The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n\r\n[b]Spells Known[\/b] of 1st Level and Higher At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n\r\n[b]Spellcasting Ability[\/b] Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier\r\n\r\n\r\n[b]Spellcasting Focus[\/b] You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.","class_features":"[h1]Class Features[\/h1]\r\n\r\n[h3]EXPANDED SPELL LIST[\/h3]\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[table][tr][th]Spell Level[\/th][th][\/th][th][\/th][th][\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td][blocklink:606316][\/td]\r\n[td][blocklink:605380][\/td]\r\n[td][blocklink:605565][\/td]\r\n[\/tr]\r\n[tr][td]2[\/td]\r\n[td][blocklink:604055][\/td]\r\n[td][blocklink:626394][\/td]\r\n[td][blocklink:626535][\/td]\r\n[\/tr]\r\n[tr][td]3[\/td]\r\n[td][blocklink:604046][\/td]\r\n[td][blocklink:604413][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr][td]4[\/td]\r\n[td][blocklink:605474][\/td]\r\n[td][blocklink:620217][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td][blocklink:605477][\/td]\r\n[td][blocklink:620147][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr][td]8[\/td]\r\n[td][blocklink:603969][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[\/tr][\/table]\r\n[br]\r\n\r\n[hr][h3]BENEFITS OF THE FEY[\/h3]\r\n\r\nStarting at 1st level, your patron refuses to be outdone by any other patron. You have been bestowed the Guidance cantrip. This cantrip works as a warlock spell for you and does not count against your cantrips known. At Warlock level 1 guidance now has a range of 30 feet. At warlock level 5, you can now bestow guidance on 2 targets. At warlock level 11, your dice now increase to a d6. At warlock level 17, you may now bestow your guidance on as many targets as your charisma modifier +1 and the range increases to 60ft.\r\n[br]\r\n\r\n[hr]\r\n[h3]KARMA[\/h3]\r\n\r\nAt Level 1, As mischievous as they are, the fey do still admire the do-gooders. When you or an ally use the dice from your guidance cantrip, a fey spirit comes to help you out. The fey spirit takes the form that you choose from the provided list. Each creature choice brings something different to the than the others in many ways both in and out of combat. Some things they all have in common are:\r\n\r\n[ul]\r\n[li]Their health dice increases at certain levels, 2dX at level 1, 4dX at level 6, 6dX at level 10, and 10dX at level 14.[\/li]\r\n[li]You get Animal Handling Proficiency when you have a creature.[\/li]\r\n[li]It has temporary equal to your Cha mod + Prof mod+ Warlock level.[\/li]\r\n[li]They are controlled on your bonus action in initiative order.[\/li]\r\n[li]You can choose use your bonus action to give it temporary hitpoints equal to your cha mod worth of d4's and move it half it's movement. If you do this, it may not take the attack action, but rather can take the dodge, disengage, or help actions.[\/li]\r\n[li]Outside of combat, you may choose to \"heal it's wounds\" in which you channel over it for 1 minute and it will replenish it's starting temporary hitpoints.[\/li]\r\n[\/ul]\r\n[br]The Options:\r\n\r\n\r\n[ul]\r\n[li][blocklink:735800][\/li]\r\n[li][blocklink:735966][\/li]\r\n[li][blocklink:736269][\/li]\r\n[li][blocklink:745884][\/li]\r\n[li][blocklink:745913][\/li]\r\n[\/ul]\r\n[br]\r\n\r\n[hr]\r\n[h3]FEY PRESENCE[\/h3]\r\n\r\nStarting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.\r\n[br]\r\n\r\n[hr]\r\n[h3]ELDRITCH INVICATIONS[\/h3]\r\n\r\nIn your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.\r\n\r\n\r\nIf an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n[br]\r\n\r\n\r\n[hr][h3]PACT OF THE BULLET[\/h3]\r\n\r\n[blocklink:1186791][block:1186791]\r\n[br]\r\n\r\n[hr]\r\n\r\n[h3]ASI OR FEAT[\/h3]\r\n\r\nLevels 4, 8, 12, 16, and 19 You may Choose to put 2 plus 1's each into 2 abilitiy scores, Put both plus 1's in 1 ability score, or Take a feat from the feats list.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]THE GIFT I GIVE TO YOU[\/h3]\r\n\r\n\r\nAt level 5, you may regen 1 spell slot with a call to your patron. You channel for 1 minute dropping any spells you are concentrating on. You may still cast spells, but concentration will not hold. Attacks will not stop your channel, but dropping to 0 hit points will stop the channel and you miss out on it. You may do this once per long rest. You may only channel to regenerate a used spell slot. You may not channel to get more spell slots than warlock has at that level. You also regain all your eldritch blast slots with this.\r\n[br]\r\n\r\n\r\n[hr]\r\n\r\n[h3]Eldritch Blast\r\n[br][\/h3]\r\n\r\n\r\nAs a Bonus Action, you send a pair of beams of crackling energy streaking towards an enemy. Make a ranged spell attack against the target for each beam. On a successful hit, the target takes 1d10 force damage per beam.\r\n[br]\r\nThe beams may be shot at separate targets as long as they are within your range. At level 11, you gain a 3rd beam per use and at level 17, you gain a 4th beam per use.\r\n[br]\r\n\r\nYou may use this feature as many times as your proficiency modifier. You get all uses on a long rest, short rest, or when you channel to get back your spells used.\r\n[br]\r\n\r\nThis may be buffed with eldritch invocations that were formerly for the cantrip. These do not count against your invocations known. You get 1 at level 5 when you get the feature, a 2nd one at level 9, a 3rd at level 13, a 4th at level 17, and 2 more at level 20 for an final total of 6.\r\n\r\n[hr][h3]MISTY ESCAPE[\/h3]\r\n\r\n\r\nStarting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.\r\n\r\n\r\nYou may use them for as many times for your proficiency per day. You may get all uses back when you finish a long rest.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]BEGUILING DEFENSE[\/h3]\r\n\r\n\r\n\r\nBeginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]MYSTIC ARCANUM (6TH)[\/h3]\r\n\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]MYSTIC ARCANUM (7TH)[\/h3]\r\n\r\n\r\nAt 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]DARK DELERIUM[\/h3]\r\n\r\n\r\nStarting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.\r\n\r\nUntil this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.\r\n\r\nYou must finish a short or long rest before you can use this feature again.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]NO REFUNDS ON GIFTS[\/h3]\r\n\r\n\r\nAt level 14, you get the ability to channel it to regenerate 2 spells. You may also channel to get your 6th level Arcanum slot back. This is a separate channel. Both instances can be used once per long rest. Again, you may only use this to regenerate the spell slots.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]MYSTIC ARCANUM (8TH)[\/h3]\r\n\r\n\r\nAt 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.\r\n\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\n\r\nAt 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]MYSTIC ARCANUM (9TH)[\/h3]\r\n\r\n\r\nAt 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.\r\n\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\n\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n\r\n\r\n[hr]\r\n[h3]CAN'T TURN BACK NOW[\/h3]\r\n\r\nAt level 20 you may channel to regen all 4 spell slots back. You can do this once per long rest. After this, you may still channel to get regen 2 spell slots back. This may happen once per Long rest. You may also regenerate your 6th and 7th arcanum slots. Those are individual channels and come back on a long rest. These all may only be used to regenerate your spell slots and not to add spell slots\r\n","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"Warlock Class, Archfey, Bullet","isShared":"on","templateId":"5460","blockId":"1325411","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4260"}