{"name":"Manipulate Emotions","spell_level":"0-level (Cantrip)","casting_time":"1 action","range":"60ft","components":"Somatic","materials":"","duration":"Concentration, Up to 1 hour","school":"Enchantment","attack":"Wisdom Saving Throw","effect":"","higher_levels":"","classes":"Wizard, Warlock, Bard","spell_description":"Choose a creature within range that you can see and has an INT score of 8 or more. That creature must make a Wisdom Saving Throw against your Spell Save DC. \r\n\r\nOn a failed save, you can sense the general emotions of the creature. Additionally, you may adjust the emotions to give the target advantage or disadvantage on any Charisma skill checks or saving throws.\r\n\r\nOn a successful save, the creature knows someone tried to enchant them but not who.","source":"Homebrew","tags":"Homebrew, Myrdan, 5e","templateId":"3000","blockId":"1336093","world":"c15d1cb6-7694-4ed2-af70-ddbae85ca9ee","folder":"24186","isShared":"on"}