{"name":"Beer Domain","prerequisites":"The heady brew of fortitude, courage, and companionship is your nectar, and you share its blessings with those who need it.","description":"[table]\r\n[tr]\r\n[th]Cleric Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1[\/td]\r\n[td]@[Comprehend Languages](spell:9c5464ed-7b8e-4d2d-99ec-e5f9a74acb66), @[Heroism](spell:cbc37755-2338-4fac-87f0-bae9ee2f98aa)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3[\/td]\r\n[td]@[Blur](spell:35ba09cc-a595-4504-a1d6-73aabdf63854), @[Bolstering Brew](spell:5af0be2b-7c52-465e-b857-15ca170d3c8d)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td]@[Hypnotic Pattern](spell:0599fcd3-fb14-4c42-9c5f-05fa53454f81), @[Mass Healing Word](spell:3408a491-bb03-4f9a-9d0b-7ff78631e3c0)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7[\/td]\r\n[td]@[Confusion](spell:29f7a589-59ed-446a-8620-8b0c2c4b4474), @[Otiluke's Resilient Sphere](spell:1332742c-82f0-4594-9d7b-1088325868e5)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9[\/td]\r\n[td]@[Dream](spell:459824b3-c280-411b-b1ca-7f2913212246), @[Modify Memory](spell:f730eb4e-5711-4ea2-9ca4-dabbab3235b6)[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n[h2]Disciple of the Draught[\/h2]\r\nWhen you choose this domain at 1st level, you learn the [i]@[ale-dritch blast](spell:6b8503ea-d827-4453-b0db-79008a81ba7a)[\/i] cantrip. You also gain proficiency in either Insight or Medicine (your choice), and you gain proficiency with brewer\u2019s supplies. Your proficiency bonus is doubled for any ability check you make that uses those supplies.\r\n[br]\r\n\r\n[h2]Channel Divinity: Blessed Brew[\/h2]\r\nStarting at 2nd level, you can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew. The number of doses equals 3 + your Wisdom modifier. Any special properties the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits:\r\n[li]+1 bonus to AC.[\/li]\r\n[li]+1 increase to DC of saving throws for enchantment spells.[\/li]\r\n[li]Advantage on Charisma ability checks.[\/li]\r\nThe benefit lasts for 1 hour, leaving behind a warm buzz when it fades. A creature must finish a short or long rest before it can benefit from another dose of blessed brew. Any blessed brew that is not consumed within an hour turns into ordinary beer.\r\n[br]\r\n\r\n[h2]Boot and Rally[\/h2]\r\nStarting at 6th level, you can use an action to aid and rally your allies. Each friendly creature within 30 feet of you that is frightened, paralyzed, poisoned, or stunned can immediately repeat the saving throw that caused the condition. Each target has advantage on this saving throw. On a successful save, the condition ends on the target, and the target regains 2d6 hit points. Once you use this feature, you can\u2019t use it again until you finish a long rest.\r\n[br]\r\n\r\n[h2]Divine Strike[\/h2]\r\nAt 8th level, you gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.\r\n[br]\r\n\r\n[h2]Fire in the Belly[\/h2]\r\nAt 17th level, you gain resistance to cold, poison, and psychic damage.\r\n[br]","tabledata":"","tags":"subclass, cleric, Kobold Press, Deep Magic","isShared":"on","templateId":"20","blockId":"1336130","world":"47bc1e91-f347-48cf-a141-6500249a50f3","folder":"14253"}