{"name":"Chaomancer","overview":"","hit_dice":"1d8","hit_points_at_1st_level":"8 + Constitution modifier","hit_points_at_higher_levels":"1d8 + Constitution modifier per Deckmaster level after 1st","armor_proficiencies":"","weapon_proficiencies":"","tools":"Deck of Cards","saving_throws":"Dexterity, Charisma","skills":"Choose two from Animal Handling, Arcana, Insight, Nature, Persuasion, and Stealth","starting_equipment":"The decks you choose at lvl 1","spellcasting":"[h1]Nature Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Nature.\r\nNature's Harmony: Gain the ability to manipulate the natural world, allowing you to cast druidcraft at will. Your connection with nature enhances your magical abilities.[br]\r\n\r\n[h1]Summoner Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Animal Handling.\r\nArcane Summons: Once per long rest, summon a celestial, fey, or fiendish creature to aid you in combat. Your magical prowess allows you to draw upon otherworldly allies in times of need.[br]\r\n\r\n[h1]Arcane Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Choose one type of artisan's tools.\r\nArcane Fusion: Infuse your attacks with raw magical energy, giving them a chance to deal additional force damage. Your mastery of the arcane arts manifests in the power imbued within your every strike.[br]\r\n\r\n[h1]Mage of Tactics Deck:[\/h1]\r\n\r\nBonus Proficiency: Choose one martial weapon.\r\nStrategic Assault: Starting at 6th level, you can manipulate magical energies to make two attacks instead of one when you take the Attack action. Your spells and attacks blend seamlessly for greater tactical advantage.[br]\r\n\r\n[h1]Defense Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Mage Armor.\r\nWarder's Stance: Starting at 6th level, your defensive spells gain additional potency, providing a +1 bonus to AC. Your magical warding makes you a formidable defender.[br]\r\n\r\n[h1]Illusion Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Disguise kit.\r\nPhantasmal Mastery: Gain the ability to cast minor illusion at will. Your illusions are so vivid and lifelike that they confound and distract even the keenest of senses.[br]\r\n\r\n[h1]Luck Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Sleight of Hand.\r\nFortuitous Strike: Once per short rest, channel luck into your attacks and reroll damage for an attack. Your mastery over fortune allows you to manipulate the outcome of your magical assaults.[br]\r\n\r\n[h1]Chronomancer Deck:[\/h1]\r\n\r\nBonus Proficiency: History.\r\nTemporal Manipulation: Once per long rest, manipulate time to reroll any d20 roll. Your control over time allows you to alter the course of events to your advantage.[br]\r\n\r\n[h1]Shadow Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Stealth.\r\nVeil of Shadows: Once per long rest, envelop yourself in shadows, gaining advantage on a Dexterity (Stealth) check. Your mastery over shadows makes you practically invisible to those who would seek to spot you.[br]\r\n\r\n[h1]Light Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Religion.\r\nRadiant Beacon: Once per long rest, emanate a radiant light in a 20-foot radius for 1 minute. Your magical light not only illuminates but also repels darkness and malevolent forces.[br]\r\n\r\n[h1]Enchantment Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Persuasion.\r\nCharming Aura: Gain advantage on Charisma (Persuasion) checks. Your enchanting presence and magical charm make you a master of social manipulation.[br]\r\n\r\n[h1]Knowledge Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Investigation.\r\nSage's Insight: Once per long rest, delve into the vast expanse of knowledge, gaining proficiency in a skill for 1 hour. Your magical intuition allows you to absorb information with unparalleled efficiency.[br]\r\n\r\n[h1]Chaos Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: None.\r\nWild Surge: Embrace the chaotic nature of magic. Effects range from summoning random creatures to unpredictable magical surges, reflecting the untamed power coursing through you.[br]\r\n\r\n[h1]Nightmare Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Insight.\r\nOneiric Domination: Once per long rest, force enemies into a nightmarish state, causing them to experience terrifying visions. This ability may impair their combat abilities or force them to flee in terror.[br]\r\n\r\n[h1]Artificer Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Choose one type of artisan's tools.\r\nArcane Contrivance: Once per long rest, create a temporary magical item. Your mastery over magical artifice allows you to craft magical items on the fly to aid you in your endeavors.[br]\r\n\r\n[h1]Astral Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Perception.\r\nAstral Sight: Once per long rest, gain the ability to see and hear through the astral plane. Your connection to the astral realm provides you with a unique perspective on the world around you.[br]\r\n\r\n[h1]Elemental Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Nature.\r\nElemental Attunement: Your attacks have a chance to deal elemental damage. Harness the elemental forces to infuse your spells and attacks with the power of nature.[br]\r\n\r\n[h1]Beastmaster Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Animal Handling.\r\nBeast Bond: Gain the ability to communicate with and understand beasts. Your magical affinity allows you to form a deep connection with the creatures of the natural world.[br]\r\n\r\n[h1]Fate Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Insight.\r\nTwist of Destiny: Once per long rest, manipulate fate and reroll any d20 roll. Your insight into the ebb and flow of destiny allows you to alter the course of events.[br]\r\n\r\n[h1]Destruction Mage Deck:[\/h1]\r\n\r\nBonus Proficiency: Choose one type of artisan's tools.\r\nDestructive Power: Your attacks have a chance to deal additional magical damage. Your mastery over destructive forces allows you to unleash potent magical assaults on your foes.","class_features":"Deck Selection:\r\n\r\nAt 1st level, choose four decks from the options provided.[br]\r\n\r\nChaotic Affinity:\r\n\r\nStarting at 2nd level, choose an affinity for chaos:\r\nElemental Chaos: Gain resistance to a damage type of your choice: fire, cold, lightning, acid, or thunder.\r\nCosmic Chaos: You gain darkvision with a range of 60 feet, and you can cast detect magic at will without expending a spell slot.\r\nWild Magic: Gain the ability to cast tides of chaos as a sorcerer of your Deckmaster level.[br]\r\n\r\nUncanny Draw:\r\n\r\nBeginning at 3rd level, you can draw a card from one of your chosen decks as a bonus action. Once drawn, the card is unavailable until you finish a short or long rest. The effects can range from beneficial to hazardous.[br]\r\n\r\nDeck Synergy:\r\n\r\nAt 5th level, when you draw a card from one of your decks, you can draw an additional card from the same deck. You must choose one of the drawn cards' effects to apply.[br]\r\n\r\nChaos Resilience:\r\n\r\nAt 7th level, you gain advantage on saving throws against effects that would charm or frighten you. Additionally, you can reroll a saving throw against a magical effect, choosing to use the new roll or the original.[br]\r\n\r\nImproved Uncanny Draw:\r\n\r\nStarting at 9th level, you can use Uncanny Draw twice between short or long rests.[br]\r\n\r\nMaster of Decks:\r\n\r\nAt 11th level, you gain access to a fifth deck of your choice.[br]\r\n\r\nChaos Surge:\r\n\r\nBeginning at 13th level, you can unleash a surge of chaotic energy. Once per long rest, as an action, you can draw three cards from any combination of your decks and apply all their effects simultaneously.[br]\r\n\r\nChaos Incarnate:\r\n\r\nAt 17th level, your connection to chaos reaches its peak. You can draw and apply a card from any of your decks as a reaction when you take damage, potentially altering or negating the effects.[br]\r\n\r\nEternal Chaos:\r\n\r\nAt 20th level, you become a living embodiment of chaos. Your chosen affinity from the Chaotic Affinity feature is enhanced:\r\nElemental Chaos: Gain immunity to the chosen damage type.[br]\r\n\r\nCosmic Chaos: Increase darkvision range to 120 feet, and gain truesight with a range of 30 feet.[br]\r\n\r\nWild Magic: Tides of Chaos now allows you to roll on the Wild Magic Surge table after casting a spell, even if you haven't used Tides of Chaos.","subclass_options":"","table_data":"Level | Spells \r\n1st |\tMage Hand, Detect Magic, Shield, Alarm, Charm Person\r\n2nd |\tIdentify, Levitate, Invisibility, Web, Ray of Enfeeblement\r\n3rd |\tFly, Counterspell, Elemental Weapon, Major Image, Conjure Minor Elemental\r\n4th |\tDimension Door, Arcane Eye, Stoneskin, Charm Monster, Control Water\r\n5th |\tTeleportation Circle, Teleport, Modify Memory, Cloudkill, Hold Person\r\n6th |\tGlobe of Invulnerability, True Seeing, Mass Suggestion, Planar Binding, Control Flame\r\n7th |\tMage Armor (upcast), Finger of Death, Conjure Elemental, Teleportation Circle (Ritual), Gate\r\n8th |\tGreater Restoration, Polymorph, True Polymorph, Geas, Word of Recall\r\n9th |\tForesight, Tenser's Floating Disk, Teleportation Circle (Upcast), Planar Binding (Upcast), Wish\r\n\r\n[br]\r\n[br]\r\n\r\n| Deckmaster Level | Cantrips Known | Spells Known | 1st-Level Slots | 2nd-Level Slots | 3rd-Level Slots | 4th-Level Slots | 5th-Level Slots | 6th-Level Slots | 7th-Level Slots | 8th-Level Slots | 9th-Level Slots |\r\n| 1st               | 2              | 2            | 2               | -               | -               | -               | -               | -               | -               | -               | -               |\r\n| 2nd               | 2              | 3            | 3               | -               | -               | -               | -               | -               | -               | -               | -               |\r\n| 3rd               | 2              | 4            | 4               | 2               | -               | -               | -               | -               | -               | -               | -               |\r\n| 4th               | 2              | 5            | 4               | 3               | -               | -               | -               | -               | -               | -               | -               |\r\n| 5th               | 2              | 6            | 4               | 3               | 2               | -               | -               | -               | -               | -               | -               |\r\n| 6th               | 2              | 7            | 4               | 3               | 3               | -               | -               | -               | -               | -               | -               |\r\n| 7th               | 2              | 8            | 4               | 3               | 3               | 1               | -               | -               | -               | -               | -               |\r\n| 8th               | 2              | 9            | 4               | 3               | 3               | 2               | -               | -               | -               | -               | -               |\r\n| 9th               | 2              | 10           | 4               | 3               | 3               | 3               | -               | -               | -               | -               | -               |\r\n| 10th              | 3              | 11           | 4               | 3               | 3               | 3               | 2               | -               | -               | -               | -               |\r\n| 11th              | 3              | 12           | 4               | 3               | 3               | 3               | 3               | -               | -               | -               | -               |\r\n| 12th              | 3              | 12           | 4               | 3               | 3               | 3               | 3               | -               | -               | -               | -               |\r\n| 13th              | 3              | 13           | 4               | 3               | 3               | 3               | 3               | 1               | -               | -               | -               |\r\n| 14th              | 3              | 14           | 4               | 3               | 3               | 3               | 3               | 2               | -               | -               | -               |\r\n| 15th              | 3              | 15           | 4               | 3               | 3               | 3               | 3               | 2               | -               | -               | -               |\r\n| 16th              | 3              | 15           | 4               | 3               | 3               | 3               | 3               | 2               | 1               | -               | -               |\r\n| 17th              | 3              | 16           | 4               | 3               | 3               | 3               | 3               | 2               | 1               | -               | -               |\r\n| 18th              | 3              | 17           | 4               | 3               | 3               | 3               | 3               | 2               | 1               | -               | -               |\r\n| 19th              | 3              | 18           | 4               | 3               | 3               | 3               | 3               | 2               | 1               | -               | -               |\r\n| 20th              | 4              | 19           | 4               | 3               | 3               | 3               | 3               | 2               | 1               | 1               | 2               |\r\n","source":"Homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1345600","world":"3fd2d84f-82ca-47bf-8704-238ab888fc2f","folder":""}