{"name":"Knowledge Domain","overview":"The gods of knowledge \u2014 including Oghma, Boccob, Gilean, Aureon, and Thoth \u2014 value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.","hit_dice":"1d8 per level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per level after 1st","armor_proficiencies":"Light armor, medium armor, shields","weapon_proficiencies":"Simple weapons","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two from History, Insight, Medicine, Persuasion, and Religion","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a mace or (b) a warhammer (if proficient)[\/li]\r\n[li](a) scale mail, (b) leather armor, or (c) chain mail (if proficient)[\/li]\r\n[li](a) a light crossbow and 20 bolts or (b) any simple weapon[\/li]\r\n[li](a) a priest\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[li]A shield and a holy symbol[\/li]\r\n[\/ul]\r\n","spellcasting":"As a conduit for divine power, you can cast cleric spells.\r\n\r\n[b]Cantrips[\/b]\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\n\r\n[b]Preparing and Casting Spells[\/b]\r\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\n[b]Ritual Casting[\/b]\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use a holy symbol as a spellcasting focus for your cleric spells.\r\n[br]\r\n[br]","class_features":"[b]Knowledge Domain Spells[\/b]\r\n[table][tr][th]Cleric Level[\/th][th]Spells[\/th][\/tr]\r\n[tr][td]1st[\/td]\r\n[td]command, identify[\/td]\r\n[\/tr]\r\n[tr][td]3rd[\/td]\r\n[td]augury, suggestion[\/td]\r\n[\/tr]\r\n[tr][td]5th[\/td]\r\n[td]nondetection, speak with dead[\/td]\r\n[\/tr]\r\n[tr][td]7th[\/td]\r\n[td]arcane eye, confusion[\/td]\r\n[\/tr]\r\n[tr][td]9th[\/td]\r\n[td]legend lore, scrying[\/td]\r\n[\/tr][\/table]\r\n[b]Blessings of Knowledge[\/b]\r\nAt 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.\r\n\r\n[b]Channel Divinity[\/b]\r\nAt 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n[b]Channel Divinity: Turn Undead[\/b]\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can\u2019t willingly move to a space within 30 feet of you. It also can\u2019t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there\u2019s nowhere to move, the creature can use the Dodge action.\r\n\r\n[b]Channel Divinity: Knowledge of the Ages\r\n[\/b]Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.\r\n\r\n[b]Ability Score Improvement[\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\n[b]Destroy Undead[\/b]\r\nStarting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.\r\n\r\nDestroy Undead\r\n[table][tr][th]Cleric Level[\/th][th]Destroys Undead of CR...[\/th][\/tr]\r\n[tr][td]5th[\/td]\r\n[td]1\/2 or lower[\/td]\r\n[\/tr]\r\n[tr][td]8th[\/td]\r\n[td]1 or lower[\/td]\r\n[\/tr]\r\n[tr][td]11th[\/td]\r\n[td]2 or lower[\/td]\r\n[\/tr]\r\n[tr][td]14th[\/td]\r\n[td]3 or lower[\/td]\r\n[\/tr]\r\n[tr][td]17th[\/td]\r\n[td]4 or lower[\/td]\r\n[\/tr][\/table]\r\n[b]Channel Divinity: Read Thoughts[\/b]\r\nAt 6th level, you can use your Channel Divinity to read a creature\u2019s thoughts. You can then use your access to the creature\u2019s mind to command it.\r\n\r\nAs an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can\u2019t use this feature on it again until you finish a long rest.\r\n\r\nIf the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.\r\n\r\nDuring that time, you can use your action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.\r\n\r\n[b]Potent Spellcasting\r\n[\/b]Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.\r\n\r\n[b]Divine Intervention[\/b]\r\nBeginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity\u2019s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can\u2019t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required.\r\n\r\n[b]Visions of the Past[\/b]\r\nStarting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[i]Object Reading[\/i]. Holding an object as you meditate, you can see visions of the object\u2019s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.\r\n\r\n[i]Area Reading[\/i]. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.","subclass_options":"","table_data":"Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th\r\n1st | +2 | Spellcasting, Blessings of Knowledge | 3 | 2 | - | - | - | - | - | - | - | -\r\n2nd | +2 | Channel Divinity (1\/rest), Channel Divinity: Knowledge of the Ages | 3 | 3 | - | - | - | - | - | - | - | -\r\n3rd | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | -\r\n4th | +2 | Ability Score Improvement | 4 | 4 | 3 | - | - | - | - | - | - | -\r\n5th | +3 | Destroy Undead (CR 1\/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | -\r\n6th | +3 | Channel Divinity (2\/rest), Channel Divinity: Read Thoughts | 4 | 4 | 3 | 3 | - | - | - | - | - | -\r\n7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | -\r\n8th | +3 | Ability Score Improvement, Destroy Undead (CR 1), Potent Spellcasting | 4 | 4 | 3 | 3 | 2 | - | - | - | - | -\r\n9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | -\r\n10th | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | -\r\n11th| +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n14th | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n17th | +6 | Destroy Undead (CR 4), Visions of the Past | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18th | +6 | Channel Divinity (3\/rest) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19th | +6 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20th | +6 | Divine Intervention Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","source":"Player's Handbook","jsondata":"","tags":"Subclass, Cleric","isShared":"on","templateId":"5460","blockId":"1371065","world":"c6d49992-dffb-42e7-88a5-4f7a5cad3692","folder":"25310"}