{"name":"Circle of the Moon","overview":"Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.\r\n\r\nChangeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid\u2019s blood.","hit_dice":"1d8 per level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per level after 1st","armor_proficiencies":"Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)","weapon_proficiencies":"Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears","tools":"Herbalism kit","saving_throws":"Intelligence, Wisdom","skills":"Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a wooden shield or (b) any simple weapon[\/li]\r\n[li](a) a scimitar or (b) any simple melee weapon[\/li]\r\n[li]Leather armor, an explorer\u2019s pack, and a druidic focus[\/li]\r\n[\/ul]\r\n","spellcasting":"[b]Spellcasting[\/b]\r\nDrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. \r\n\r\n[b]Cantrips[\/b]\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n[b]Preparing and Casting Spells[\/b]\r\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\n[b]Ritual Casting[\/b]\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use a druidic focus as a spellcasting focus for your druid spells.","class_features":"[b]Druidic[\/b]\r\nYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message\u2019s presence with a successful DC 15 Wisdom (Perception) check but can\u2019t decipher it without magic.\r\n\r\n[b]Wild Shape[\/b]\r\nStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1\/4 or lower that doesn\u2019t have a flying or swimming speed.\r\n\r\nBeast Shapes\r\n[table][tr][th]Level[\/th][th]Max. CR[\/th][th]Limitations[\/th][\/tr]\r\n[tr][td]2nd[\/td]\r\n[td]1\/4[\/td]\r\n[td]No flying or swimming speed[\/td]\r\n[\/tr]\r\n[tr][td]4th[\/td]\r\n[td]1\/2[\/td]\r\n[td]No flying speed[\/td]\r\n[\/tr]\r\n[tr][td]8th[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[\/tr][\/table]You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\nWhile you are transformed, the following rules apply:\r\n\r\n[ul]\r\n[li]Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature\u2019s bonus instead of yours. If the creature has any legendary or lair actions, you can\u2019t use them.[\/li]\r\n[li]When you transform, you assume the beast\u2019s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn\u2019t reduce your normal form to 0 hit points, you aren\u2019t knocked unconscious.[\/li]\r\n[li]You can\u2019t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn\u2019t break your concentration on a spell you\u2019ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you\u2019ve already cast.[\/li]\r\n[li]You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can\u2019t use any of your special senses, such as darkvision, unless your new form also has that sense.[\/li]\r\n[li]You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature\u2019s shape and size. Your equipment doesn\u2019t change size or shape to match the new form, and any equipment that the new form can\u2019t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.[\/li]\r\n[\/ul]\r\n[b]Druid Circle[\/b]\r\nAt 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.\r\n\r\n[b]Combat Wild Shape[\/b]\r\nWhen you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.\r\n\r\nAdditionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.\r\n\r\n[b]Circle Forms[\/b]\r\nThe rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).\r\n\r\nStarting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.\r\n\r\n[b]Ability Score Improvement[\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\n[b]Primal Strike\r\n[\/b]Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\n[b]Elemental Wild Shape[\/b]\r\nAt 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.\r\n\r\n[b]Thousand Forms[\/b]\r\nBy 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.\r\n\r\n[b]Timeless Body[\/b]\r\nStarting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.\r\n\r\n[b]Beast Spells[\/b]\r\nBeginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren\u2019t able to provide material components.\r\n\r\n[b]Archdruid[\/b]\r\nAt 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren\u2019t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.\r\n","subclass_options":"","table_data":"Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th\r\n1st | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | -\r\n2nd | +2 | Wild Shape, Combat Wild Shape,\u00a0Circle Forms | 2 | 3 | - | - | - | - | - | - | - | -\r\n3rd | +2 | - | 2 | 4 | 2 | - | - | - | - | - | - | -\r\n4th | +2 | Wild Shape Improvement, Ability Score Improvement | 3 | 4 | 3 | - | - | - | - | - | - | -\r\n5th | +3 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | -\r\n6th | +3 | Primal Strike | 3 | 4 | 3 | 3 | - | - | - | - | - | -\r\n7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | -\r\n8th | +3 | Wild Shape Improvement, Ability Score Improvement | 3 | 4 | 3 | 3 | 2 | - | - | - | - | -\r\n9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | -\r\n10th | +4 | Elemental Wild Shape | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | -\r\n11th| +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n12th | +4 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n13th | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n14th | +5 | Thousand Forms | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n15th | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n16th | +5 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n17th | +6 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19th | +6 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20th | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","source":"Player's Handbook","jsondata":"","tags":"Subclass, Druid","templateId":"5460","blockId":"1371532","world":"c6d49992-dffb-42e7-88a5-4f7a5cad3692","folder":"25310","isShared":"on"}