{"name":"Diviner","overview":"The counsel of a Diviner is sought by those who seek a clearer understanding of the past, present, and future. As a Diviner, you strive to part the veils of space, time, and consciousness so you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[h2]LEVEL 3: DIVINATION SAVANT[\/h2]\r\nChoose two Divination spells from the Wizard spell list, each of which must be no higher than level 2, and add them to your spellbook for free.\r\n[br]\r\nIn addition, whenever you gain access to a new level of spell slots in this class, you can add one Divination spell from the Wizard spell list to your spellbook for free.\r\n\r\n[h2]LEVEL 3: PORTENT[\/h2]\r\nGlimpses of the future begin to press in on your awareness. Whenever you finish a Long Rest, roll two d20s and record the numbers rolled. You can replace any d20 Test made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.\r\n[br]\r\nEach foretelling roll can be used only once. When you finish a Long Rest, you lose any unused foretelling rolls.\r\n\r\n[h2]LEVEL 6: EXPERT DIVINATION[\/h2]\r\nCasting Divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a Divination spell of level 2 or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can\u2019t be higher than level 5.\r\n\r\n[h2]LEVEL 10: THE THIRD EYE[\/h2]\r\nYou can increase your powers of perception. As a Bonus Action, choose one of the following benefits, which lasts until you start a Short Rest or Long Rest. You can\u2019t use this feature again until you finish a Short Rest or Long Rest.\r\n[br][b] Darkvision. [\/b]You gain Darkvision out to a range of 120 feet.\r\n[br]\r\n[b]Greater Comprehension. [\/b]You can read any language.\r\n[br]\r\n[b]See Invisibility.[\/b] You can cast See Invisibility without expending a spell slot.\r\n\r\n[h2]LEVEL 14: GREATER PORTENT[\/h2]\r\nThe visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. Roll three d20s for your Portent feature rather than two.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"1391899","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21774","isShared":"on"}