{"name":"Forethought","type":"Wondrous Item","attunement":"","needsattunement":"1","properties":"Magical,","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"A solid black orb that has a small white glow. Regardless of how much light is on it, it remains pure black. Followers of Asa are known to carry this. \r\nFollowers chosen to carry this can, once a day as a bonus action, can call on the orb to show them different paths that will occur immediately based on 3 possible courses of action. The DM will tell the player based on the suggested actions proposed. \r\nIf the user is not a follower of Asa and try to use it, they will feel compelled to follow a particular course of action. A DC15 WIS save will let them shake this compulsion. ","rarity":"Very Rare","cost":"","weight":"","source":"Den","image":"","tabledata":"","tags":"items","isShared":"1","templateId":"18"}