{"name":"Erinyes","challenge_rating":"12","xp":"8'400","types":"Fiend (Devil)","pb":"+4","size":"Medium","sizer":"NONE","languages":"Infernal, Telepathy 24 sq","alignment":"Lawful Evil","description":"","suggested_environments":"","armor_class":"18 (plate armor)","hit_points":"153 ([roll:18d8+72])","strength":"18","dexterity":"16","constitution":"18","intelligence":"14","wisdom":"14","charisma":"18","base_movement_units":"sq","base_movement_in_ft":"6","fly_movement_in_ft":"12","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Truesight 24 sq, Passive Perception 12","skills":"","saving_throws":"DEX +7, CON +8, WIS +6, CHA +8","damage_vulnerabilities":"","damage_resistances":"cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","damage_immunities":"fire, poison","condition_immunities":"poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hellish Weapons[\/b]. The erinyes's weapon attacks are magical and deal an extra 13 ([roll:3d8]) poison damage on a hit (included in the attacks).\r\n\r\n[b]Magic Resistance[\/b]. The erinyes has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The erinyes makes three attacks.\r\n\r\n[b]Longsword[\/b]. Melee Weapon Attack: +8 to hit, reach 1 sq., one target. Hit: 8 ([roll:1d8+4]) slashing damage, or 9 ([roll:1d10+4]) slashing damage if used with two hands, plus 13 ([roll:3d8]) poison damage.\r\n\r\n[b]Longbow[\/b]. Ranged Weapon Attack: +7 to hit, range 30\/60 sq., one target. Hit: 7 ([roll:1d8+3]) piercing damage plus 13 ([roll:3d8]) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.","bonus_actions":"","reactions":"[b]Parry[\/b]. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Basic Rules","tags":"Basic Rules,Devil,CR 12","isShared":"on","templateId":"2991","blockId":"1398126","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28064"}