{"name":"Dwarf","overview":"Resilient like the mountains, dwarves were raised up from the earth in the elder days by a deity of the forge. Called by various names on different worlds\u2014Moradin, Reorx, and others\u2014 that god gave dwarves an affinity for stone and metal and for living underground. Squat and often bearded, the original dwarves carved cities and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds\u2014especially of the little overcoming the mighty.","image_id":"","ability_score_increase":"Chosen when you pick your background","age":"350 years on average","alignment":"","size":"Medium","speed":"30ft","languages":"Chosen when you pick your background.","parent_race":"","sub_races":"","race_features":"[b]Creature Type:[\/b] Humanoid\r\n[br]\r\n[b]Height: [\/b]4-5 feet tall\r\n\r\nAs a Dwarf, you have these special traits.\r\n[br]\r\n[b]Darkvision.[\/b] You have Darkvision with a range of 60 feet.\r\n[br]\r\n[b]Dwarven Resilience. [\/b]You have Resistance to Poison Damage. You also have Advantage on\r\nsaving throws you make to avoid or end the Poisoned Condition on yourself.\r\n[br]\r\n[b]Dwarven Toughness.[\/b] Your Hit Point Maximum increases by 1, and it increases by 1 again whenever you gain a level.\r\n[br]\r\n[b]Forge Wise.[\/b] Your divine creator gave you an uncanny affinity for working with stone or metal. You gain Tool Proficiency with two of the following options of your choice: Jeweler\u2019s Tools, Mason\u2019s Tools, Smith\u2019s Tools, or Tinker\u2019s Tools.\r\n[br]\r\n[b]Stonecunning.[\/b] As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this Tremorsense. The stone can be natural or worked. \r\n[br]\r\nYou can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.","description":"[b]DWARVES OF MANY WORLDS\r\n[br][\/b]\r\nOn some worlds in the multiverse, the first dwarven settlements were built in hills or mountains, and the dwarven families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. Oerth and Krynn (the worlds of the Greyhawk and Dragonlance settings, respectively) are examples of worlds that have\r\nsuch dwarven communities.\r\n[br]\r\nIn other worlds, dwarves have given themselves other cultural designations. For example, on the continent of Faer\u00fbn in the Forgotten Realms, the dwarves of the south call\r\nthemselves gold dwarves, and the dwarves of the north are shield dwarves.","source":"One DnD Playtest 1","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1399063","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21608"}