{"name":"Chromatic Dragonborn","overview":"Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn's scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive.","image_id":"","ability_score_increase":"Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1","age":"Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.","alignment":"Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once.","size":"Medium","speed":"Your walking speed is 30 feet.","languages":"You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.","parent_race":"1397296","sub_races":"","race_features":"[h3]Chromatic Ancestry[\/h3]\r\nYou trace your ancestry to a chromatic dragon, granting you a special magical affinity. Choose one type of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits as shown in the table.\r\n[br]\r\n[table][tr][th]Dragon Color[\/th][th]Damage Type[\/th][\/tr]\r\n[tr][td]Black[\/td]\r\n[td]Acid[\/td]\r\n[\/tr]\r\n[tr][td]Blue[\/td]\r\n[td]Lightning[\/td]\r\n[\/tr]\r\n[tr][td]Green[\/td]\r\n[td]Poison[\/td]\r\n[\/tr]\r\n[tr][td]Red[\/td]\r\n[td]Fire[\/td]\r\n[\/tr]\r\n[tr][td]White[\/td]\r\n[td]Cold[\/td]\r\n[\/tr][\/table][h3]Breath Weapon[\/h3]\r\nWhen you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n[h3]Draconic Resistance[\/h3]\r\nYou have resistance to the damage type associated with your Chromatic Ancestry.\r\n[h3]Chromatic Warding[\/h3]\r\nStarting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can\u2019t do so again until you finish a long rest.\r\n","description":"","source":"FTD","jsondata":"","tags":"Playable Race, Dragonborn, Subrace","templateId":"5520","blockId":"1401502","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26519","isShared":"on"}