{"name":"Circle of the Moon: Beast Shape","prerequisites":"","description":"You can use a bonus action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into. The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 that doesn't have a flying or swimming speed.\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics\u2060 of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature\u2019s bonus instead of yours. If the creature has any legendary or lair actions, you can\u2019t use them.\r\nWhen you transform, you assume the beast\u2019s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn\u2019t reduce your normal form to 0 hit points, you aren\u2019t knocked unconscious.\r\n\r\nYou can\u2019t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn\u2019t break your concentration on a spell you\u2019ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you\u2019ve already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can\u2019t use any of your special\u2060 senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment\u2060 functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature\u2019s shape and size. Your equipment\u2060 doesn\u2019t change size or shape to match the new form, and any equipment\u2060 that the new form can\u2019t wear must either fall to the ground or merge with it. Equipment\u2060 that merges with the form has no effect until you leave the form.","tabledata":"","tags":"KJ","isShared":"on","templateId":"20","blockId":"1404506","world":"e532d26e-6cbb-401c-9a6e-0a75578aee12","folder":"26791"}