{"name":"Barbarian","overview":"[img:5626610|right|280|nolink]\r\nBarbarians can be found all over Tamriel, usually among peoples who live in tribal communities: traditionalist Orcs, Reachmen, Ashlanders, deep-forest Bosmer, and\r\nnative Argonians. Also, many Nord barbarians come from the more isolated Old Holds located in northern and eastern Skyrim (Winterhold, Eastmarch, Rift, and The Pale). Barbarians do not need to come from these backgrounds, and creativity is encouraged when creating a \u2018civilized barbarian\u2019. Examples might include a burly swineherd with anger management issues, a misguided alchemist who uses homemade potions to induce their rage, or a mercenary who suffers from splitting headaches, caused by a recent blow to the head.\r\n\r\nThese barbarians, different as they might be, are\r\ndefined by their rage: unbridled, unquenchable, and\r\nunthinking fury. More than a mere emotion, their anger\r\nis the ferocity of a cornered predator, the unrelenting\r\nassault of a storm, the churning turmoil of the sea.\r\nFor some, their rage springs from a communion\r\nwith fierce animal spirits. Others draw from a roiling\r\nreservoir of anger at a world full of pain. For every\r\nbarbarian, rage is a power that fuels not just a battle\r\nfrenzy but also uncanny reflexes, resilience, and\r\nfeats of strength.","hit_dice":"1d12 per barbarian level ","hit_points_at_1st_level":"12 + your Constitution modifier ","hit_points_at_higher_levels":" 1d12 (or 7) + your Constitution modifier per barbarian level after 1st","armor_proficiencies":" Light armour, shields","weapon_proficiencies":" Simple weapons, martial weapons","tools":"None","saving_throws":"Strength, Constitution","skills":"Choose two from Animal Handling, Athletics,\r\nIntimidation, Nature, Perception, and Survival","starting_equipment":"You start with the following equipment, in addition to any equipment granted to you by your background.\r\n\u2022 (a) a iron battleaxe or (b) any martial melee weapon\r\n\u2022 (a) two handaxes or (b) any simple weapon\r\n\u2022 An explorer\u2019s pack and four javelins","spellcasting":"[i]6th level barbarian feature[\/i]\r\n[br]\r\nIf you take the Path of the Werewolf subclass detailed at the end of the class description, you gain werewolf transformation while raging as a form of wildshape, the statistics for the beast are as follows:\r\n[block:1464645]\r\n[anchor|Class-Features]","class_features":"[img:5919144|right|600|nolink]\r\n[b]Rage[\/b]\r\n[br]\r\n[i]1st level barbarian feature[\/i]\r\n[br]\r\nIn battle, you fight with primal ferocity. On your turn,\r\nyou can enter a rage as a bonus action.\r\nWhile raging, you gain the following benefits if you\r\naren\u2019t wearing heavy armour:\r\n\r\n\u2022 You have advantage on Strength checks and Strength\r\nsaving throws.\r\n\r\n\u2022 When you make a melee weapon attack using\r\nStrength, you gain a bonus to the damage roll that\r\nincreases as you gain levels as a barbarian, as shown\r\nin the Rage Damage column of the Barbarian table.\r\n\r\n\u2022 You have resistance to bludgeoning, piercing, and\r\nslashing damage.\r\n\r\nIf you are able to cast spells, you can\u2019t cast them or\r\nconcentrate on them while raging.\r\n[br]\r\nYour rage lasts for 1 minute. It ends early if you are\r\nknocked unconscious or if your turn ends and you\r\nhaven\u2019t attacked a hostile creature since your last turn\r\nor taken damage since then. You can also end your rage\r\non your turn as a bonus action.\r\n[br]\r\nOnce you have raged the number of times shown\r\nfor your barbarian level in the Rages column of the\r\nBarbarian table, you must finish a long rest before you\r\ncan rage again.\r\n\r\n[b]Unarmoured Defence[\/b]\r\n[br]\r\n[i]1st level barbarian feature[\/i]\r\n[br]\r\nWhile you are not wearing any armor, your Armour Class\r\nequals 10 + your Dexterity modifier + your Constitution\r\nmodifier. You can use a shield and still gain this benefit.\r\n\r\n[b]Reckless Attack[\/b]\r\n[br]\r\n[i]2nd level barbarian feature[\/i]\r\n[br]\r\nYou can throw aside all concern\r\nfor defense to attack with fierce desperation. When\r\nyou make your first attack on your turn, you can decide\r\nto attack recklessly. Doing so gives you advantage on\r\nmelee weapon attack rolls using Strength during this\r\nturn, but attack rolls against you have advantage until\r\nyour next turn.\r\n\r\n[img:5919148|left|300|nolink]\r\n[b]Danger Sense[\/b]\r\n[br]\r\n[i]2nd level barbarian feature[\/i]\r\n[br]\r\nYou gain an uncanny sense of when things\r\nnearby aren\u2019t as they should be, giving you an edge\r\nwhen you dodge away from danger.\r\n[br]\r\nYou have advantage on Dexterity saving throws\r\nagainst effects that you can see, such as traps and spells.\r\nTo gain this benefit, you can\u2019t be blinded, deafened, or\r\nincapacitated.\r\n\r\n[b]Primal Path:[\/b]\r\n[br]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nYou choose a path that shapes the nature of\r\nyour rage. Choose from the Path of the Berserker, Path\r\nof the Werewolf or Path of the Giant. Your choice grants you features at 3rd\r\nlevel and again at 6th, 10th, and 14th levels.\r\n\r\n[b]Ability Score Improvement[\/b]\r\n[br]\r\nWhen you reach 4th level, and again at 8th, 12th, 15th,\r\nand 19th level, you can increase one ability score of your\r\nchoice by 2, or you can increase two ability scores of\r\nyour choice by 1. As normal, you can\u2019t increase an ability\r\nscore above 20 using this feature.\r\n\r\n[b]Extra Attack[\/b]\r\n[br]\r\n[i]5th level barbarian feature[\/i]\r\n[br]\r\nYou can attack twice, instead of\r\nonce, whenever you take the Attack action on your turn.\r\n\r\n[b]Feral Instinct[\/b]\r\n[br]\r\n[i]7th level barbarian feature[\/i]\r\n[br]\r\nYour instincts are so honed that you have\r\nadvantage on initiative rolls.\r\n[br]\r\nAdditionally, if you are surprised at the beginning of\r\ncombat and aren\u2019t incapacitated, you can act normally\r\non your first turn, but only if you enter your rage before\r\ndoing anything else on that turn.\r\n\r\n[b]Brutal Critical[\/b]\r\n[br]\r\n[i]9th level barbarian feature[\/i]\r\n[br]\r\nYou can roll one additional\r\nweapon damage die when determining the extra\r\ndamage for a critical hit with a melee attack.\r\nThis increases to two additional dice at 13th level\r\nand three additional dice at 17th level.\r\n\r\n[b]Relentless Rage[\/b]\r\n[br]\r\n[i]11th level barbarian feature[\/i]\r\n[br]\r\nYour rage can keep you fighting\r\ndespite grievous wounds. If you drop to 0 hit points\r\nwhile you\u2019re raging and don\u2019t die outright, you can make\r\na DC 10 Constitution saving throw. If you succeed, you\r\ndrop to 1 hit point instead.\r\n[br]\r\nEach time you use this feature after the first, the DC\r\nincreases by 5. When you finish a short or long rest, the\r\nDC resets to 10.\r\n\r\n[b]Indomitable Might[\/b]\r\n[br]\r\n[i]18th level barbarian feature[\/i]\r\n[br]\r\nIf your total for a Strength\r\ncheck is less than your Strength score, you can use that\r\nscore in place of the total.\r\n\r\n[b]Primal Champion[\/b]\r\n[br]\r\n[i]20th level barbarian feature[\/i]\r\n[br]\r\nYou embody the power of the wilds. Your\r\nStrength and Constitution scores increase by 4. Your\r\nmaximum for those scores is now 24.","subclass_options":"[img:5919161]\r\n[anchor|Beserker]\r\n[h1]Path of the Beserker: Frenzy[\/h1]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nStarting when you choose this path at 3rd level, you\r\ncan go into a frenzy when you rage. If you do so, for\r\nthe duration of your rage you can make a single melee\r\nweapon attack as a bonus action on each of your turns\r\nafter this one. When your rage ends, you suffer one level\r\nof exhaustion.\r\n\r\n[b]Fast Movement[\/b]\r\n[br]\r\n[i]5th level barbarian feature[\/i]\r\n[br]\r\nYour movement speed increases by 10 feet\r\nwhile you aren\u2019t wearing heavy armour.\r\n\r\n[b]Mindless Rage[\/b]\r\n[br]\r\n[i]6th level barbarian feature[\/i]\r\n[br]\r\nYou can\u2019t be charmed or\r\nfrightened while raging. If you are charmed or\r\nfrightened when you enter your rage, the effect is\r\nsuspended for the duration of the rage\r\n\r\n[b]Intimidating Presence[\/b]\r\n[br]\r\n[i]10th level barbarian feature[\/i]\r\n[br]\r\nYou can use your action to\r\nfrighten someone with your menacing presence.\r\nWhen you do so, choose one creature that you can see\r\nwithin 30 feet of you. If the creature can see or hear\r\nyou, it must succeed on a Wisdom saving throw (DC\r\nequal to 8 + your proficiency bonus + your Charisma\r\nmodifier) or be frightened of you until the end of your\r\nnext turn. On subsequent turns, you can use your action\r\nto extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends\r\nif the creature ends its turn out of line of sight or more\r\nthan 60 feet away from you.\r\n[br]\r\nIf the creature succeeds on its saving throw, you can't\r\nuse this feature on that creature again for 24 hours.\r\n\r\n[b]Retaliation[\/b]\r\n[br]\r\n[i]14th level barbarian feature[\/i]\r\n[br]\r\nWhen you take damage from\r\na creature that is within 5 feet of you. you can use\r\nyour reaction to make a melee weapon attack against\r\nthat creature.\r\n\r\n[b]Persistent Rage[\/b]\r\n[br]\r\n[i]15th level barbarian feature[\/i]\r\n[br]\r\nYour rage is so fierce that\r\nit ends early only if you fall unconscious or if you\r\nchoose to end it.\r\n\r\n[b]Beserker Toughness[\/b]\r\n[br]\r\n[i]16th level barbarian feature[\/i]\r\n[br]\r\nWhile raging, you have resistance to all damage\r\nexcept psychic damage. The fury of a beserker makes you\r\ntough enough to stand up to any punishment.[anchor|Werewolf]\r\n\r\n[img:5941037|right|400|nolink]\r\n[h1]Path of the Werewolf: Beast Form[\/h1]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nOnce you take this path, you can use your action to transform into the bestial form of a werewolf during your rage, and will remain in that form for the duration of your rage. So long as the conditions for raging remain met, you can use your bonus action to extend this ability for as many rages you have unlocked, as shown on the barbarian table. However once your rage ends, you must long rest before you can transform this way again.\r\n\r\n[u]Beast Form Rules:[\/u]\r\n[br]\r\nYou retain your hit points, if you reach 0 hit points while in beast form your rage will end as you are knocked unconcious. If the beasts Strength, Dexterity or Constitution scores are higher, your score is replaced by the score of\r\nthe beast, you always retain your proficency bonus. Your ability to speak or\r\ntake any action that requires hands is limited to the\r\ncapabilities of your beast form,\u00a0additionally:\r\n\r\n\u2022 You always retain your alignment, personality,\r\nand Intelligence, Wisdom, and Charisma scores. You\r\nalso retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If\r\nthe creature has the same proficiency as you and the\r\nbonus in its stat block is higher than yours, use the\r\ncreature\u2019s bonus instead of yours.\r\n\r\n\u2022 You retain the benefit of any features from your class,\r\nbirthsign, or other source and can use them if the new\r\nform is physically capable of doing so, racial special features however, do not carry over. You also\r\ncan\u2019t use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\n\u2022 You choose whether your equipment falls to the\r\nground in your space, merges into your new form, or\r\nis worn by it. Worn equipment functions as normal,\r\nbut the DM decides whether it is practical for the new\r\nform to wear a piece of equipment, based on the creature\u2019s shape and size. Your equipment doesn\u2019t change\r\nsize or shape to match the new\r\nform, and any equipment that\r\nthe new form can\u2019t wear\r\nmust either fall to the\r\nground or merge with it.\r\nEquipment that merges\r\nwith the form has no\r\neffect until you leave\r\nthe form.\r\n[hr]\r\n[img:6241611|left|300|nolink]\r\n[b]Totem of Hircine:[\/b]\r\n[br]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nWhen you adopt this path, you must make or\r\nacquire a physical totem object- an amulet or similar\r\nadornment\u2014that incorporates fur or claws,\r\nteeth, or bones of the a wolf. Or alternatively you can drink the blood of an existing werewolf.\r\n\r\nYou can also gain minor physical attributes that are reminiscent\r\nof a wolf. Becoming unusually hairy and thickskinned, your eyes turning\r\nbright yellow. As a lycanthrope, gain Resistance to Disease and immunity to Sanguinare Vampiris (Vampiric Bloodline is locked to you.)\r\n\r\nThen you must choose a totem of Hircine to worship, which are:\r\n\r\n[u](1a) Totem of Fear:[\/u] While raging, as a bonus action, you can howl to intimidate foes. Choose one creature that you can see\r\nwithin 30 feet of you. If the creature can see or hear\r\nyou, it must succeed on a Wisdom saving throw (DC\r\nequal to 8 + your proficiency bonus + your Charisma\r\nmodifier) or be intimidated and suffer disadvantage on all attack rolls until the end of your next turn. When in Werewolf form, you may choose two creatures.\r\n\r\n[u](1b) Totem of The Hunt:[\/u] While you're raging and aren\u2019t wearing\r\nheavy armor, other creatures have disadvantage on\r\nopportunity attack rolls against you, and you can use the\r\nDash action as a bonus action on your turn. The spirit\r\nof the wolf makes you into a predator who can weave\r\nthrough the fray with ease.\r\n\r\n[u](1c) Totem of Brotherhood:[\/u] While you're raging, your friends have\r\nadvantage on melee attack rolls against any creature\r\nwithin 5 feet of you that is hostile to you. The spirit of\r\nthe wolf makes you a leader of hunters. [anchor|Wolf-Seeker]\r\n\r\n[hr]\r\n[b]Wolf Seeker[\/b]\r\n[br]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nYours is a path of communion with Hircine, giving you a kinship with wolves. When\r\nyou adopt this path, you gain the ability to speak with wolves, you have advantage on rolls to track them and any wolves you encounter will also be inclined to be friendly to you, rolls to persuade on them have advantage.\r\n\r\n[hr]\r\n[b]Totems of the Beast:[\/b]\r\n[br]\r\n[i]6th level barbarian feature[\/i]\r\n[br]\r\nYou gain a magical benefit based on the\r\ntotem of your choice. You can choose the same\r\ntotem you selected at 3rd level or a different one.\r\n\r\n[u](2a) Totem of Fear:[\/u] As a werewolf, all animals instinctually fear you, always roll with advantage to intimidate them.\r\n\r\n[u](2b) Totem of Brotherhood:[\/u] When outside, in nature, once per day can roll 1d4 to summon friendly wolves. They will aid in a single combat encounter before departing. Or leave when you enter a building, dungeon or settlement.\r\n\r\n[u](2c) Totem of The Hunt:[\/u] You gain the hunting sensibilities of a wolf. You\r\ncan track other creatures while traveling at a fast pace,\r\nand you can move stealthily while traveling at a normal\r\npace\r\n\r\n[hr]\r\n[b]Aspect of Hircine[\/b]\r\n[br]\r\n[i]10th level barbarian feature[\/i]\r\n[br]\r\nWhen outdoors in nature you can spend 10 minutes to gain knowledge of the surrounding territory. When you do so, a spectral stag appears to you to convey the\r\ninformation you seek. The stag conveys up to three facts of your choice about any of the following subjects as they relate to the area:\r\n\r\n\u2022 Terrain and bodies of water\r\n[br]\r\n\u2022 Prevalent plants, minerals, animals, or peoples\r\n[br]\r\n\u2022 Powerful daedra, giants, spriggans, atronachs, or undead\r\n[br]\r\n\u2022 Influence from other planes of existence\r\n[br]\r\n\u2022 Buildings\r\n\r\n[hr]\r\n[b]Tometic Attunment:[\/b]\r\n[br]\r\n[i]14th level barbarian feature[\/i]\r\n[br]\r\nYou gain a magical benefit based on a\r\ntotem of your choice. You can choose the same\r\ntotem you selected previously or a different one.\r\n\r\n[u](3a) Totem of Brotherhood:[\/u] While you\u2019re raging, any creature within 5 feet\r\nof you that\u2019s hostile to you has disadvantage on attack\r\nrolls against targets other than you or another character\r\nwith this feature. An enemy is immune to this effect if it\r\ncan\u2019t see or hear you.\r\n\r\n[u](3b) Totem of The Hunt:[\/u] While raging, your speed increases by 20 feet\r\nwhile you are not wearing armor or wielding a shield. This bonus applies when in Wolf or Werewolf forms, using those forms speed baseline.\r\nWhile raging, you also gain the ability to move along vertical\r\nsurfaces and across liquids on your turn without falling\r\nduring the move. Stacks with Fast Movement.\r\n\r\n[u](3c) Totem of Fear:[\/u] While raging you can use your action to\r\nfrighten someone with your werewolfs roar.\r\nWhen you do so, choose one creature that you can see\r\nwithin 30 feet of you. If the creature can see or hear\r\nyou, it must succeed on a Wisdom saving throw (DC\r\nequal to 8 + your proficiency bonus + your Charisma\r\nmodifier) or the target becomes frightened of you for 1 minute.\r\nIf the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. While in Werewolf form, the range of this ability increases to 60 feet.[anchor|Giant]\r\n\r\n[img:6589236|left|300]\r\n[h1]Path of the Giant: Primal Power[\/h1]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nBarbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with primal power and grow in size, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, others transform more dramatically, taking on the appearance of an actual giant or a form similar to a troll.\r\n\r\nWhen you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Addditonally both giants and trolls you encounter are more likely to be friendly towards you.\r\n\r\n[b]Giant\u2019s Havoc[\/b]\r\n[br]\r\n[i]3rd level barbarian feature[\/i]\r\n[br]\r\nYour rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:\r\n\r\n\u2022 [u]Crushing Throw.[\/u] When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack\u2019s damage roll.\r\n[br]\r\n\u2022 [u]Giant Stature.[\/u] Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn\u2019t enough room for you to increase your size, your size doesn\u2019t change.\r\n\r\n\r\n[b]Forceful Blows[\/b]\r\n[br]\r\n[i]6th level barbarian feature[\/i]\r\n[br]\r\nYour bond with the might of giants grows, and you learn to infuse weapon attacks with primal energy.\r\n\r\nWhen you enter your rage, you can choose one weapon that you are holding and infuse it primal energy. While you wield the infused weapon during your rage, the weapon deals an extra 1d6 force damage when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon\u2019s benefits are suppressed while a creature other than you wields it.\r\n\r\nOn a hit with the infused weapon, if the target is a creature it must succeed a saving throw or be knocked prone. The DC calculation uses your Wisdom modifier.\r\n\r\n[center][b]Save DC =[\/b] 8 + your proficency bonus + \r\n[br]your Wisdom modifier[\/center]\r\n\r\n[b]Mighty Impel[\/b]\r\n[br]\r\n[i]10th level barbarian feature[\/i]\r\n[br]\r\nYour connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.\r\n\r\nIf, at the end of this movement, the thrown creature isn\u2019t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.\r\n\r\n[b]Demiurgic Colossus[\/b]\r\n[br]\r\n[i]14th level barbarian feature[\/i]\r\n[br]\r\nThe primal power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.\r\n\r\nIn addition, the extra damage dealt by your Forceful Blows feature increases to 2d6.\r\n\r\n[b]Persistent Rage[\/b]\r\n[br]\r\n[i]15th level barbarian feature[\/i]\r\n[br]\r\nYour rage is so fierce that\r\nit ends early only if you fall unconscious or if you\r\nchoose to end it.","table_data":"[b]Level | Proficiency Bonus | Features | Rages | Rage Damage[\/b]\r\n1st |+2 | [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Rage[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Unarmoured Defence[\/url] |2 |+2\r\n2nd |+2 | [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Reckless Attack[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Danger Sense[\/url] | 2 |+2\r\n3rd |+2 | [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Frenzy[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Werewolf]Path of the Werewolf[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Werewolf](1) Totem of Hircine[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Wolf-Seeker]Wolf Seeker[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Giant]Path of the Giant[\/url]| 3 |+2\r\n4th |+2| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Ability Score Improvement[\/url] | 3 |+2\r\n5th |+3| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Fast Movement[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Extra Attack[\/url] | 3 |+2\r\n6th |+3| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Mindless Rage[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Wolf-Seeker](2)Totems of the Beast[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Giant]Forceful Blows[\/url] | 4 |+2\r\n7th |+3| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Feral Instinct[\/url] |4 |+2\r\n8th |+3| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Ability Score Improvement[\/url] | 4| +2\r\n9th |+4| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Brutal Critical (1 die)[\/url] | 4|+3\r\n10th |+4| [url:https:\/\/www.worldanvil.com\/block\/1405572#Wolf-Seeker]Aspect of Hircine[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Intimidating Presence[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Giant]Mighty Impel[\/url] |4| +3\r\n11th |+4| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Relentless Rage[\/url] | 4 |+3\r\n12th |+4| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Ability Score Improvement[\/url] | 5| +3\r\n13th |+5| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Brutal Critical (2 die)[\/url] | 5| +3\r\n14th |+5| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Retaliation[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Wolf-Seeker](3)Tometic Attunment[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1405572#Giant]Demiurgic Colossus[\/url] | 5| +3\r\n15th |+5| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Persistent Rage[\/url], [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Ability Score Improvement[\/url] | 5| +3\r\n16th |+5| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Beserker Toughness[\/url] | 5 |+4\r\n17th |+6| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Brutal Critical (3 die)[\/url] |6| +4\r\n18th |+6| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Indomitable Might[\/url] | 6| +4\r\n19th |+6| [url:https:\/\/www.worldanvil.com\/block\/1405572#Class-Features]Ability Score improvement[\/url] | 6| +4\r\n20th |+6| [url:https:\/\/www.worldanvil.com\/block\/1405572#Beserker]Primal Champion[\/url]| Unlimited | +4","source":"","jsondata":"","tags":"D&D, Homebrew, Elder Scrolls, Skyrim","isShared":"on","templateId":"5460","blockId":"1405572","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"26911"}