{"name":"Mind Sharpener","prerequisites":"A suit of armor or robes","description":"The infused item can send a jolt to the wearer to fucs their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.","tabledata":"","tags":"artificer infusion","templateId":"20","blockId":"1411926","world":"47bc1e91-f347-48cf-a141-6500249a50f3","folder":"27244","isShared":"on"}