{"name":"Circle of Confinement","level":"3-level","school":"Abjuration","classes":"Eldrani (Oracle), Vujinn'ka (Ya-Sher\u00e1i)","castingtime":"1 minute","range":"10ft","duration":"1 hour","components":"V, S, M","materials":"powdered gems worth at least 200 gp or resonator crystal dust worth at least 100 gp, which the spell consumes","description":"[justify]You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.\r\n[br]\r\n[br][\/justify][justify]Choose one or more of the following types of creatures: aberrations, elementals, fey, or undead. The circle affects a creature of the chosen type in the following ways:\r\n[br]\r\n[br][\/justify][justify][ul]\r\n[li]The creature can\u2019t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw against your Spell Save DC.[\/li]\r\n[li]The creature has disadvantage on attack rolls against targets within the cylinder.[\/li]\r\n[li]Targets within the cylinder can\u2019t be charmed, frightened, or possessed by the creature.[\/li]\r\n[\/ul]\r\n[\/justify][justify]When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.[\/justify]","higherlevels":"When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.","source":"","tabledata":"","tags":"Spell","templateId":"19","blockId":"1416469","world":"f7170b3a-aa4d-4b6e-9dbf-8427c005b72e","folder":"21422","isShared":"on"}