{"name":"Engine Golem","challenge_rating":"10","xp":"5900","types":"Construct","pb":"+4","size":"Large","sizer":"NONE","languages":"Understands the language of its creator but can't speak","alignment":"Unaligned","description":"","suggested_environments":"Urban","armor_class":"22 (Natural Armor)","hit_points":"77 (14d10)","strength":"20","dexterity":"10","constitution":"10","intelligence":"4","wisdom":"11","charisma":"4","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning","damage_immunities":"Poison, Psychic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Adamantine","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Immutable Form[\/i][\/b]. The golem is immune to any spell or effect that would alter its form.[\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The golem has advantage on saving throws against spells and other magical effects.[\/p]\r\n[p][b][i]Magic Weapons[\/i][\/b]. The golem's weapon attacks are magical.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The golem makes two melee attacks.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +9 to hit, reach 5 ft., one target. [i]Hit[\/i]: 14 (2d8 + 5) bludgeoning damage.[\/p]\r\n[p][b][i]Sword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 10 ft., one target. [i]Hit[\/i]: 16 (2d10 + 5) slashing damage.[\/p]","bonus_actions":"[p][b][i]Lightning Burst (Recharge 3-6)[\/i][\/b]. The golem releases a burst of pent-up electricity in a 20' radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one.[\/p]\r\n[p][b][i]Shocking Strike[\/i][\/b]. Immediately after the golem hits a target with a sword attack roll, the target takes an additional 10 (3d6) lightning damage. The target must also succeed on a DC 12 Constitution saving throw or be paralyzed until the end of the golem's next turn.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5744310","source":"Homebrew, [i]Ravenloft: Denizens of Darkness[\/i] (3.5e)","tags":"engine, steam, steampunk, golem, construct","isShared":"on","templateId":"2991","blockId":"1437429","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26259"}