{"name":"Swarm of Crypt Cats","challenge_rating":"4","xp":"1100","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Neutral","description":"","suggested_environments":"Any climate, any terrain","armor_class":"13 (Natural Armor)","hit_points":"60 (11d8 + 11)","strength":"12","dexterity":"14","constitution":"12","intelligence":"3","wisdom":"10","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Darkvision 60', Passive Perception 12","skills":"Perception +2, Stealth +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing","damage_immunities":"Cold, Poison","condition_immunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Infection[\/i][\/b]. Whenever the swarm hits a creature with a melee attack, that creature must succeed on a DC 12 Constitution saving throw. On a failure, the damage from the attack lowers the creature's maximum hit points. The hit point maximum can not be restored unless either a creature succeeds on a DC 12 Wisdom (Medicine) check, or something similar to the spell Lesser Restoration or a paladin's Lay on Hands feature is used to cure the infection. If a creature's maximum hit points drops to zero, the creature dies & rises as a zombie in 2 (1d4) days.[\/p]\r\n[p]If a creature succeeds on the initial saving throw, it is immune from this swarm's infection for the next 24 hours. This feature does not affect constructs or undead.[\/p]\r\n[p][b][i]Swarm[\/i][\/b]. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hit points or gain temporary hit points.[\/p]\r\n[p][b][i]Undead Fortitude[\/i][\/b]. If damage reduces the swarm to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the swarm drops to 1 hit point instead.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. When the swarm takes the attack action, it makes one claws attack & one bite attack.[\/p]\r\n[p][b][i]Claws[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +4 to hit, 5' reach, one target. [i]Hit[\/i]: 24 (5d8 + 2) slashing damage, or 15 (3d8 + 2) slashing damage if the swarm has half of its hit points or fewer.[\/p]\r\n[p][b][i]Bite[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +1 to hit, 5' reach, one target. [i]Hit[\/i]: 8 (2d6 + 1) piercing attack, or 4 (1d6 + 1) piercing damage if the swarm has half of its hit points or fewer.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"swarm, crypt, cats, dread, undead, skeletal, zombie, skeleton, mummy","isShared":"on","templateId":"2991","blockId":"1448694","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247"}