{"name":"Deathlock Wight","challenge_rating":"3","xp":"700","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"the languages it knew in life","alignment":"Neutral Evil","description":"Bereft of much of its magic, a deathlock wight lingers\r\nbe tween the warlock it was a nd the deathly existence\r\nof a wight, a special punishment meted out by certain\r\npatrons and necromancers .","suggested_environments":"","armor_class":"12 (15 with [i]Mage Armor[\/i])","hit_points":"37 [roll:5d8+15]","strength":"11","dexterity":"14","constitution":"16","intelligence":"12","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"darkvision 60 ft., passive Perception 14","skills":"Arcana +3, Perception +4","saving_throws":"WIS +4","damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Innate Spellcasting.[\/i][\/b] The wights innate spellcasting ability is\r\nCharisma (spell save DC 13). It can innately cast the following\r\nspells, requiring no verbal or material components:[br]\r\nAt will: [i]detect magic, disguise self, mage armor[\/i][br]\r\n1\/day each: [i]fear, hold person, misty step[\/i]\r\n\r\n[b][i]Sunlight Sensitivity.[\/i][\/b] While in sunlight, the wight has disadvantage\r\non attack rolls, as well as on Wisdom (Perception) checks\r\nthat rely on sight.","actions":"[b][i]Multiattack.[\/i][\/b] The wight attacks twice with Grave Bolt.\r\n\r\n[i][b]Grave Bolt.[\/b] Ranged Spell Attack:[\/i] +5 to hit , range 120 ft., one\r\ntarget. Hit: 7 ([roll:1d8+3]) necrotic damage.\r\n\r\n[b][i]Life Drain.[\/b] Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one\r\ncreature. [br]\r\n[i]Hit:[\/i] 9 ([roll:2d6+2]) necrotic damage. The target must\r\nsucceed on a DC 13 Constitution saving throw or its hit point\r\nmaximum is reduced by an amount equal to the damage taken.\r\nThis reduction lasts until the target finishes a long rest. [br]\r\nThe target\r\ndies if this effect reduces its hit point maximum to 0.[br]\r\nA humanoid slain by this attack rises 24 hours later as a zombie\r\nunder the wight's control, unless the humanoid is restored\r\nto life or its body is destroyed. [br]\r\nThe wight can have no more\r\nthan twelve zombies under its control at one time.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1467441","world":"3d8ddf4f-5ec2-46f5-9bf3-eaf2babdc6e4","folder":"24082","isShared":"on"}