{"name":"Haniwa","overview":"","image_id":"","ability_score_increase":"","age":"Haniwa are created fully formed and do not grow or age. The maximum lifespan of a haniwa is unknown, and they can\u2019t be magically aged.","alignment":"","size":"Medium","speed":"Your walking speed is 30 feet.","languages":"","parent_race":"","sub_races":"","race_features":"[h3]Size[\/h3]\r\nFashioned in a disparate variety of shapes and sizes, you can be as short as 3 feet or as tall as 7 feet. You are Medium or Small; you choose the size when you select this race.\r\n\r\n[h3]Creature Type[\/h3]\r\nYou are a Construct.\r\n\r\n[h3]Clay Companion[\/h3]\r\nOver the course of a long rest, you can fashion a quasi-sentient, clay companion. Your companion can take whatever shape you wish, but must use the giant weasel, hawk, mastiff, or mule stat block. Its creature type is Construct, and it also gains your Soul Shell trait. Your clay companion understands you, and you can use your bonus action to command it to take any action. In combat, absent commands from you, it takes the Dodge action.\r\n\r\nThe companion disintegrates into shapeless clay when it is reduced to 0 hit points or when you use this trait again.\r\n\r\n[h3]Grave Guardian[\/h3]\r\nYou are blessed with innate magic of protection and consecration. You can cast the [i]earthen uppercut[\/i] and [i]sanctuary[\/i] spells with this trait. Once you cast either of these spells with this trait, you can\u2019t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.\r\n\r\nIntelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).\r\n\r\n[h3]Soul Shell[\/h3]\r\nYour soul has possessed a Construct, imparting the following benefits:\r\n[ul]\r\n- You don\u2019t need to eat, drink, or breathe.\r\n- You have advantage on saving throws you make against disease and to avoid or end the poisoned condition on yourself.\r\n- You can receive the benefits of spells that restore hit points that don\u2019t usually affect Constructs, like cure wounds and healing word.\r\n[\/ul]\r\n\r\n[h3]Spirit Ward[\/h3]\r\nYour weapon attacks are considered magical for the purpose of overcoming resistances and immunities.\r\n\r\n[h3]Tombkeeper[\/h3]\r\nYou gain proficiency in the Religion and Perception skills.","description":"","source":"Ryoku's Guide to the Yokai Realms","jsondata":"","tags":"","templateId":"5520","blockId":"1470961","world":"babca50d-c3f1-4bbb-aaa1-c988d337c939","folder":"5189","isShared":"on"}