{"name":"Fighter (2016)","overview":"[h5]Summary[\/h5]\r\n[p]Fighters are masters of martial combat. They are able to wield all weapons and wear all armor. They are most notable for their ability to make many attacks per turn and being able to be equally capable in melee and ranged combat.[\/p]\r\n[h5]Lore[\/h5]\r\n[p]Fighters have existed as long as weapons have and as such are an integral part of every culture in the world.\u00a0 From a town guard to a footsoldier to a knight, Fighters are commonly found anywhere that there are sentient beings.\u00a0 Though most Fighters in the world never attain complete mastery of their chosen weapons, legends tell of Fighters so expert, that they could take on squadrons of trained soldiers single-handedly.[\/p]\r\n[p][\/p]\r\n","hit_dice":"1d10","hit_points_at_1st_level":"10 + your Constitution Modifier","hit_points_at_higher_levels":"1d10 (or 6) + your Constitution modifier per fighter level after 1st","armor_proficiencies":"All Armor, Shields","weapon_proficiencies":"Simple Weapons, Martial Weapons, Firearms","tools":"None","saving_throws":"Strength, Constitution","skills":"Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival","starting_equipment":"[p]You start with the following equipment from your class:[\/p]\r\n[ul]\r\n- (a) chain mail or (b) leather, longbow, and 20 arrows\r\n- (a) a martial weapon and a shield or (b) two martial weapons\r\n- (a) a light crossbow and 20 bolts or (b) two handaxes\r\n- (a) a dungeoneer's pack or (b) an explorer's pack\r\n[\/ul]\r\n[p][\/p]\r\n","spellcasting":"","class_features":"[h3]Fighting Style[\/h3]\r\n[p]You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.[\/p]\r\n[ul]\r\n- [b]Archery -[\/b] You gain a +2 bonus to attack rolls you make with ranged weapons.\r\n- [b]Blind Fighting -[\/b] You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.\r\n[\/ul]\r\n[h3]Second Wind[\/h3]\r\n[p]You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.[\/p]\r\n[p]Once you use this feature, you must finish a short or long rest before you can use it again.[\/p]\r\n[p][\/p]\r\n","subclass_options":"[p]Arcane Archer[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","table_data":"[p]Level | Proficiency | Features[\/p]\r\n[p]1 | +2 | Fighting Style, Second Wind[\/p]\r\n[p]2 | +2 | Action Surge, (Optional) Weapon Mastery: RGtYR[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"PHB'16","jsondata":"","tags":"class, martial, tank role, striker role, front row, mid row","templateId":"5460","blockId":"1477615","world":"61ad01dc-7e8a-4b38-abb8-052d3fad54a5","folder":"32478","isShared":"on"}