{"name":"Bend Luck","prerequisites":"Wild Magic","description":"Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.","tabledata":"","tags":"KJ","templateId":"20","blockId":"1489253","world":"e532d26e-6cbb-401c-9a6e-0a75578aee12","folder":"26791","isShared":"on"}