{"name":"Acid Thrower (Bio)","item_type":"Weapon","rarity":"Common","price":"N\u00a5 6.000","weight":"20lb.","properties":"Heavy, organic (5 shots)\r\n[p][url:https:\/\/dnd5e.wikidot.com\/fighter:gunslinger:firearm-properties][h2]D&D Firearm Rules[\/h2][\/url][\/p]\r\n[p]Check [b]Weapon Properties & Groups[\/b] for [b]Heavy & Organic[\/b] properties[\/p]\r\n[p]@[[h2]Weapon Properties[\/h2]](technology:8351a5ab-da2b-4bd4-80e2-c6bcd4151ba2)[\/p]\r\n[b]@[[h2]Weapon Groups[\/h2]](technology:06c2a9e1-6e7b-4008-93fa-590c2de725c8)[\/b]\r\n[p][img:|left|350][\/p]\r\n","description":"[h2]BIOWEAPONS[\/h2]\r\n\r\nOne feature of all bioweapons is their regenerative ammo.\r\nIncapable of being reloaded, ammo is regenerated during combat or a short or long rest (the weapons either siphon energy from its user or ingest surrounding resources). \r\nIf you run out of ammunition during combat, you must finish a short or long rest before being able to use the weapon again.\r\n[hr]\r\nTo find one will either be incredibly unusual in a traditional setting or ordinary in an unusual setting. A biological weapon is not a creature possessing a natural deterrent a user is taking advantage of but rather a genetically designed organic machine whose only purpose is to act as a weapon.\r\nTaking the \u201cmeta\u201d route, any melee weapon can be renamed a \u201cbone-blade,\u201d and a traditional weapon can be repurposed to fire teeth or \u201cbioplasma.\u201d The weapons offered here are those that do not fall under any other description\u2014ones that could not be rebranded from more traditional sources. All bioweapons have the organic property.\r\n[hr]\r\n\r\n[h2]Acid Thrower[\/h2]\r\nWhen you attack with the acid thrower, you target a 20-foot cone emanating from you. \r\nThe DC for the Dexterity saving throw equals 8 + your Dexterity modifier + your proficiency bonus (if proficient in the weapon). \r\nMaking the save still inflicts half damage. Any target that failed the save against an acid thrower suffers half the inflicted damage again at the beginning of your next turn.","armor_class":"","strength_requirement":"Tech Level 1","weapon_subtype":"Simple Ranged","weapon_damage":"1d6","weapon_secondary_damage":"","weapon_damage_type":"Acid","weapon_range":"Special","attunement":"","source":"Ultramodern5 Redux","image_gallery_id":"","tags":"Heavy","isShared":"on","templateId":"2999","blockId":"1492459","world":"7843607a-0fcf-472b-a3ec-f8f4753d5630","folder":"33621"}