{"name":"The Bloody End","item_type":"Weapon","rarity":"Legendary","price":"50,000+ gp","weight":"","properties":"Morningstar","description":"Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.\r\n\r\n[b]Sentience: [\/b]The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and darkvision out to a range of 120 feet.\r\n\r\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.\r\n\r\n[b]Personality: [\/b]A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn't demand fealty from others, the weapon is happy to demand it on their behalf.\r\n\r\n[b]Dormant: [\/b]The morningstar grants the following benefits in its dormant state:\r\n[ul][li]You can speak, read, and write Infernal.[\/li]\r\n[li]You gain a +1 bonus to attack and damage rolls made with this magic weapon.[\/li]\r\n[li]While holding the morningstar, you can use an action to cast one of the following spells from it (save DC 13): Charm Person, Dominate Person, or Fear. Once a spell has been cast using the morningstar, that spell can't be cast from it again until the next dawn.[\/li]\r\n[li]While holding the morningstar, you have advantage on Charisma (Intimidation) checks.[\/li][\/ul]\r\n[b]Awakened: [\/b]When the morningstar reaches an awakened state, it gains the following properties:\r\n[ul][li]The weapon's bonus to attack and damage rolls increases to +2.[\/li]\r\n[li]The saving throw DC for spells cast from the morningstar increases to 15.[\/li]\r\n[li]When you reduce a creature to 0 hit points with an attack using The Bloody End, you can cause the following effect: each creature of your choice within 15 feet of you must succeed on a DC 15 Wisdom saving throw or be frightened of you until the end of your next turn. This property can't be used again until the next dawn.[\/li]\r\n[li]When a creature hits you with a melee attack, you can use your reaction to deal 1d6 psychic damage to the attacker.[\/li][\/ul]\r\n[b]Exalted:[\/b] When the morningstar reaches an exalted state, it gains the following properties:\r\n[ul][li]The weapon's bonus to attack and damage rolls increases to +3.[\/li]\r\n[li]Add Dominate Monster to the list of spells that can be cast from the morningstar.[\/li]\r\n[li]The saving throw DC for spells cast from the morningstar, as well as for creatures to avoid being frightened by it, increases to 17.[\/li]\r\n[li]When you use your reaction to deal psychic damage to a creature that hits you with a melee attack, the amount of psychic damage increases to 2d6.[\/li][\/ul]","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"","image_gallery_id":"","tags":"Weapon, Magic, Legendary","isShared":"on","templateId":"2999","blockId":"1492784","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"32400"}