{"name":"Infusion: Mind Sharpener","prerequisites":"A suit of armor or robes","description":"The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.","tabledata":"","tags":"KJ","templateId":"20","blockId":"1494246","world":"e532d26e-6cbb-401c-9a6e-0a75578aee12","folder":"26791","isShared":"on"}