{"name":"Infusion: Radiant Weapon","prerequisites":"6th-level artificer, Item: A simple or martial weapon (requires attunement)","description":"This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.\r\n\r\nThe weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.","tabledata":"","tags":"KJ","templateId":"20","blockId":"1494248","world":"e532d26e-6cbb-401c-9a6e-0a75578aee12","folder":"26791","isShared":"on"}