{"name":"Delora's Turned - Unwilling","challenge_rating":"4","xp":"1100","types":"Turned, Darkness, Aberration","pb":"","size":"Medium","sizer":"NONE","languages":"","alignment":"","description":"A creature that was once a person, now turned into a mindlessly rampaging beast. The mind is gone, the body changed. Nobody can control this creature, the only option is to defeat it. [i]Modified Chuul Stat-Block[\/i]","suggested_environments":"","armor_class":"16 (Natural Armour)","hit_points":"93 ([roll:11d10+33])","strength":"19","dexterity":"10","constitution":"16","intelligence":"5","wisdom":"11","charisma":"5","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"Darkvision 60ft. ","skills":"Perception +4","saving_throws":"","damage_vulnerabilities":"Fire","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poison","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Amphibious.[\/b] The chuul can breathe air and water.[br]\r\n\r\n[b]Sense Magic.[\/b] The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn\u2019t itself magical.[br]\r\n\r\n[b]Rage.[\/b] Upon losing half HP, the creature goes into a blind rage. Losing the multiattack and tentacles, in favour of a +3 to hit and damage dealt. ","actions":"[b]Multiattack.[\/b] The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.\r\n\r\n[b]Pincer.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn\u2019t have two other creatures grappled.\r\n\r\n[b]Tentacles.[\/b] One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"The creature fights until death and will not back down. It blindly attacks the closest creature, wether they are friend or foe. ","image_gallery_id":"6235051","source":"Homebrew","tags":"","templateId":"2991","blockId":"1506155","world":"252e53fe-2204-4590-bce2-6ad63e39fc65","folder":"31109","isShared":"on"}