{"name":"Glacia Icebane","race":"Human","profession":"Infantry","cr":"Cooper Rank","size":"Medium","languages":"Southern Iskaaran","alignment":"Neutral Good","description":"[p]Scout Infantry adept at Glacier survival and mobility in the harshest and most dangerous of environments. They have training with Firearms and Simple Weapons.[\/p]\r\n[p]Specialist survivor with knowledge of medicine training, and a proficient cartographer. Very knowledgeable in fauna and flora as a daughter of a nomadic tribe.[\/p]\r\n[p]Her unusual training allows Glacia to shoot a pistol (1 shot) on the same round as making an attack with a mele weapon.[\/p]\r\n[p][\/p]\r\n","ideals":"Protection of the collective from the monsters inside and out. Be it the beasts of the glacier or of society. ","bonds":"","flaws":"Can get hyperfocused on a specific task without realizing what's happening on the otside. ","suggested_environments":"","ac":"12 (Insulated Studded Leather Armor)","hitpoints":"15 [b]or[\/b] [roll:2d8+2]","strength":"9","dexterity":"13","constitution":"10","intelligence":"11","wisdom":"13","charisma":"7","movement":"40","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"[p]passive Perception 15[\/p]\r\n[p][\/p]\r\n","skills":"[p][i]Survival: +5[\/i][\/p]\r\n[p][i]Perception: +3[\/i][\/p]\r\n[p][i]Athletics: +1[\/i][\/p]\r\n[p][i]Investigation: +3 [\/i][\/p]\r\n[p][i]Medicine: +3[\/i][\/p]\r\n[p][\/p]\r\n","savingthrows":"Dexterity, Inteligence","damagevulnerabilities":"Necrotic, Bleeding ","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[p]Volkanite Pistol (Refer to statblock) +2 to hit [\/p]\r\n[p][i][b]Dagger Attack:[\/b][\/i][i] 1d4 [\/i]Slashing[\/p]\r\n[p][i][b]Shortsword attack:[\/b][\/i][i] 1d6 slashing +4 to hit [\/i][i][b] [\/b][\/i][\/p]\r\n[p][b]Keen mark: [\/b]Glacia is incredibly good at spotting and pointing to the weak points of the enemies. As a bonus action mark an enemy for one turn: +1 to hit. Enemy has to make a DC10 Con. Save on a successful hit or become debilitated.[\/p]\r\n[p][i][b](debilitated)[\/b][\/i][i] Enemy movement speed reduced by 20ft, -2 to\u00a0 chance to hit. Need to make a DC10 Con. Save to get back to normal function at the end of their turn.[\/i][i][b]\u00a0[\/b][\/i][\/p]\r\n[p][\/p]\r\n","reactions":"[p][i][b]Combat Prohet:[\/b][\/i] As a reaction can call out to warn an ally about an incoming attack in sight range. Ally receives +1d4 to a DC Saving throw for that attack aginst them. [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Iskaar, Military, Damien's Crew","templateId":"22","blockId":"1512299","world":"2b2e29fa-f7e2-4c87-92dc-7ab1cc32af4c","folder":"35486","isShared":"on"}