{"name":"Blood Hunter","challenge_rating":"5","xp":"1800","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"16 (Half Plate)","hit_points":"65 (10d8 + 20) [roll:10d8+20]","strength":"18","dexterity":"12","constitution":"15","intelligence":"9","wisdom":"16","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 16","skills":"Acrobatics +4, Insight +6, Perception +6","saving_throws":"Strength +7, Wisdom +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Innate Spellcasting (1\/Day)[\/i][\/b]. The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence. [\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Blood Frenzy[\/i][\/b]. The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points. [\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The blood hunter has advantage on saving throws against spells and other magical effects. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The blood hunter attacks twice with a weapon. [\/p]\r\n[p][b][i]Greatsword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one target. [i]Hit[\/i]: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage. [\/p]\r\n[p][b][i]Heavy Crossbow[\/i][\/b]. Ranged Weapon Attack: +4 to hit, range 100\/400 ft., one target. [i]Hit[\/i]: 6 (1d10 + 1) piercing damage. [\/p]","bonus_actions":"[p][b][i]Blood Curse of Binding (1\/Day)[\/i][\/b]. The blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6413496","source":"[i]Explorer's Guide to Wildemount[\/i] (5e)","tags":"blood, hunter, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1524667","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}