{"name":"Elemental Cultist","challenge_rating":"8","xp":"3900","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, Primordial","alignment":"Chaotic Evil","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"16 (Chain Mail)","hit_points":"135 (18d8 + 54) [roll:18d8+54]","strength":"18","dexterity":"12","constitution":"16","intelligence":"14","wisdom":"18","charisma":"12","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 17","skills":"Arcana +5, Perception +7, Religion +5","saving_throws":"Constitution +6, Wisdom +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): [\/p]\r\n- At will: [i]Elementalism[\/i], [i]Mage Hand[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][b][i]Multiattack[\/i][\/b]. The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination. [\/p]\r\n[p][b][i]Elemental Flail[\/i][\/b]. [i]Melee Attack Roll[\/i]: +7, reach 5 ft. [i]Hit[\/i]: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. [\/p]\r\n[p][b][i]Elemental Claw[\/i][\/b]. [i]Ranged Attack Roll[\/i]: +7, range 120 ft. [i]Hit[\/i]: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself. [\/p]","bonus_actions":"","reactions":"[p][b][i]Elemental Absorption (1\/Day)[\/i][\/b]. [i]Trigger[\/i]: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. [i]Response[\/i]: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6415899","source":"[i]Monster Manual[\/i] (5.5e)","tags":"elemental, cultist, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1524880","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}