{"name":"Warrior (Sidekick)","overview":"A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.\r\n\r\nA sidekick gains the following class features as it gains levels, as summarized on the Warrior table.","hit_dice":"1d10 per warrior level","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d10 (or 6) + your Constitution modifier per warrior level after 1st","armor_proficiencies":"All armor, shields","weapon_proficiencies":"Simple Weapons, Martial Weapons","tools":"None","saving_throws":"Choose One: Strength, Dexterity, or Constitution.","skills":"Choose two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.","starting_equipment":"Random pouch of goods (up to 100 gp)","spellcasting":"None","class_features":"[h4]Bonus Proficiencies[\/h4]\r\n[i]1st-level Warrior feature[\/i]\r\nThe sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.\r\n\r\nIn addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.\r\n\r\nThe sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.\r\n[h4]Martial Role[\/h4]\r\n[i]1st-level Warrior feature[\/i]\r\nEach warrior focuses on offense or defense in their training. Choose one of the following options:\r\n\r\nAttacker. The sidekick gains a +2 bonus to all attack rolls.\r\n\r\nDefender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.\r\n[h4]Second Wind[\/h4]\r\n[i]2nd-level Warrior feature[\/i]\r\nThe sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.\r\n\r\nThe sidekick can use this feature twice between rests starting at 20th level\r\n[h4]Improved Critical[\/h4]\r\n[i]3rd-level Warrior feature[\/i]\r\nThe sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.\r\n[h4]Ability Score Improvement[\/h4]\r\n[i]4th-level Warrior feature[\/i]\r\nAt 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.\r\n[h4]Extra Attack[\/h4]\r\n[i]6th-level Warrior feature[\/i]\r\nThe sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.\r\n\r\nThe number of attacks increases to three when the sidekick reaches 15th level.\r\n\r\nIf the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.\r\n[h4]Battle Readiness[\/h4]\r\n[i]7th-level Warrior feature[\/i]\r\nThe sidekick has advantage on initiative rolls.\r\n[h4]Improved Defense[\/h4]\r\n[i]10th-level Warrior feature[\/i]\r\nThe sidekick's Armor Class increases by 1.\r\n[h4]Indomitable[\/h4]\r\n[i]11th-level Warrior feature[\/i]\r\nThe sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.\r\n\r\nThe sidekick can use this feature twice between long rests starting at 18th level.","subclass_options":"","table_data":"The Warrior|\r\nLevel|Proficiency Bonus|Features\r\n1st|+2|Bonus Proficiencies, Martial Role\r\n2nd|+2|Second Wind\r\n3rd|+2|Improved Critical\r\n4th|+2|Ability Score Improvement\r\n5th|+3|- \t\r\n6th|+3|Extra Attack\r\n7th|+3|Battle Readiness\r\n8th|+3|Ability Score Improvement\r\n9th|+4|- \t\r\n10th|+4|Improved Defense\r\n11th|+4|Indomitable\r\n12th|+4|Ability Score Improvement\r\n13th|+5|- \t\r\n14th|+5|Ability Score Improvement\r\n15th|+5|Extra Attack Improvement\r\n16th|+5|Ability Score Improvement\r\n17th|+6|- \t\r\n18th|+6|Indomitable Improvement\r\n19th|+6|Ability Score Improvement\r\n20th|+6|Second Wind Improvement","source":"","jsondata":"","tags":"NPC, Sidekick, Player Controlled","isShared":"on","templateId":"5460","blockId":"1529615","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26563"}