{"name":"College of Fortune","prerequisites":"Bard Subclass","description":"[h3]Level 3: Fool's Gold[\/h3]\r\nWhenever an ally you can see expends your Bardic Inspiration, you can take a Reaction and play Fool\u2019s Gold. Roll on the Fool\u2019s Gold table below.\r\n\r\n[h4]Fool's Gold Table[\/h4]\r\n[table]\r\n[tr]\r\n\t[th]1d4[\/th]\r\n\t[th]Effect[\/th]\r\n[\/tr]\r\n[tr]\r\n\t[td]1[\/td]\r\n\t[td]You take Psychic damage equal to the number rolled on the triggering Bardic Inspiration die. [\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]2[\/td]\r\n\t[td]You teleport up to 30 feet to an unoccupied space you can see.[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]3[\/td]\r\n\t[td]You and the ally gain Temporary Hit Points equal to the number rolled on the triggering Bardic Inspiration die. [\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]4[\/td]\r\n\t[td]You regain one expended use of your Bardic Inspiration.[\/td]\r\n[\/tr]\r\n[\/table]\r\n[h3]Level 3: Trickster Magic[\/h3]\r\nYour mischievousness grows when you inspire others. When you use your Bardic Inspiration to inspire a creature, you can gain the Invisible condition until the start of your next turn. This condition ends early immediately after you make an attack roll, deal damage, or cast a spell. \r\n\r\n[h3] Level 6: Lucky Number Seven[\/h3]\r\nEven fate itself knows when you\u2019re on a lucky streak. Your attack rolls can score a Critical Hit on a roll of 7 or 20 on the d20. \r\n\r\n[h3]Level 14: Pot of Gold[\/h3]\r\nAs a Magic action, you can summon a spectral pot of gold that brings fortune to your allies and misfortune to your enemies. It manifests in an unoccupied space that you can see within 30 feet of you. An aura radiates from the pot of gold in a 30-foot Emanation. While in the aura, whenever an ally makes an attack roll or a saving throw, they add 1d4 to the attack roll or save. In addition, while in the aura, whenever an enemy makes an attack roll or a saving throw, they must subtract 1d4 from the attack roll or save.\r\n\r\nYour pot of gold lasts while you Concentrate (as if Concentrating on a spell) for up to 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. As a Bonus Action, you can move the pot of gold up to 30 feet to an unoccupied space you can see within 60 feet of yourself.\r\n\r\nOnce you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by rolling a 4 on the Fool's Gold Table.","tabledata":"","tags":"erenel, subclass, bard, 5E24","isShared":"on","templateId":"20","blockId":"1530737","world":"32a96aec-32a9-4ef7-912f-7324f3d8255c","folder":"null"}