{"name":"Ankheg","challenge_rating":"2","xp":"450","types":"Monstrosity","pb":"+2","size":"Large","sizer":"NONE","languages":"","alignment":"Unaligned","description":"An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its prey, and its powerful mandibles can snap a small tree in half.\r\n\r\n[b]Lurkers in the Earth[\/b]. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg burrows upward, waiting below the surface until its antennae detect movement from above.\r\n[in]Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.[\/in]\r\n\r\n[b]Bane of Field and Forest[\/b]. Although ankhegs receive a certain portion of their nutrients from the soil through which they burrow, they must supplement their diet with fresh meat.\r\nPastures teeming with grazing livestock and forests rife with game are an ankheg\u2019s prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.\r\n\r\n[b]Earthen Tunnels[\/b]. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In these tunnels, one might find the remnants of molted ankheg chitin, hatched ankheg eggs, or the grisly remains of ankheg victims, including coins or other treasures scattered during the creature\u2019s attack.","suggested_environments":"Forest, Grassland","armor_class":"14","hit_points":"39","strength":"17","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"13","charisma":"6","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"10","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., [tooltip:A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. Tremorsense can\u2019t detect creatures or objects in the air, and it doesn\u2019t count as a form of sight.]Tremorsense[\/tooltip] 60ft., Passive Perception 11","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Bite[\/b]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.\r\n[br]\r\n[br]\r\n[b]Acid Spray[\/b] (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6511997","source":"SRD (p.267)","tags":"","isShared":"on","templateId":"2991","blockId":"1537296","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402"}