{"name":"Balor","challenge_rating":"19","xp":"22000","types":"Fiend","pb":"+6","size":"Huge","sizer":"NONE","languages":"Abyssal, Telepathy 120ft.","alignment":"Chaotic Evil","description":"Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them.\r\n\r\nWielding a flaming whip and a longsword that channels the power of the storm, a balor\u2019s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.","suggested_environments":"","armor_class":"19","hit_points":"262","strength":"26","dexterity":"15","constitution":"22","intelligence":"20","wisdom":"16","charisma":"22","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"80","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]Truesight[\/tooltip] 120ft., Passive Perception 13","skills":"","saving_throws":"STR +14, CON +12, WIS +9, CHA +12","damage_vulnerabilities":"","damage_resistances":"Cold, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Death Throes[\/b]. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren\u2019t being worn or carried, and it destroys the balor\u2019s weapons.\r\n[br][br]\r\n[b]Fire Aura[\/b]. At the start of each of the balor\u2019s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren\u2019t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.\r\n\r\n[b]Magic Resistance[\/b]. The balor has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Magic Weapons[\/b]. The balor\u2019s weapon attacks are magical.\r\n","actions":"[b]Multiattack[\/b]. The balor makes two attacks: one with its longsword and one with its whip.\r\n[br][br]\r\n[b]Longsword[\/b]. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.\r\n\r\n[b]Whip[\/b]. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.\r\n\r\n[b]Teleport[\/b]. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512028","source":"SRD (p.273)","tags":"","templateId":"2991","blockId":"1538105","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}