{"name":"Aberrant Spirit","challenge_rating":"PB","xp":"0","types":"Aberration","pb":"Summoner's PB","size":"Medium","sizer":"NONE","languages":"Deep Speech, Understands summoner's languages","alignment":"Summoner's alignments","description":"","suggested_environments":"","armor_class":"11 + spell level (natural armor)","hit_points":"40 +10 for each spell level above 4th","strength":"16","dexterity":"10","constitution":"15","intelligence":"16","wisdom":"10","charisma":"6","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"30 (beholderkin only)","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Psychic","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Regeneration[\/b] (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.\r\n\r\n[b]Whispering Aura[\/b] (Star Spawn Only). At the start of each of the aberration\u2019s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn\u2019t [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip].","actions":"[b]Multiattack[\/b]. The aberration makes a number of attacks equal to half this spell\u2019s level (rounded down).\r\n\r\n[b]Claws[\/b] (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell\u2019s level slashing damage. If the target is a creature, it can\u2019t regain hit points until the start of the aberration\u2019s next turn.\r\n\r\n[b]Eye Ray[\/b] (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell\u2019s level psychic damage.\r\n\r\n[b]Psychic Slam[\/b] (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell\u2019s level psychic damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6532713","source":"Tasha's Cauldron of Everything","tags":"","isShared":"on","templateId":"2991","blockId":"1539041","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402"}