{"name":"Poisoner","prerequisites":"","description":"You can prepare and deliver deadly poisons, granting you the following benefits:\r\n[ul]\r\n[li]When you make a damage roll that deals poison damage, it ignores resistance to poison damage.[\/li]\r\n[li]You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.[\/li]\r\n[li]You gain proficiency with the Poisoner's Kit if you don\u2019t already have it. With one hour of work using a poisoner\u2019s kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] until the end of your next turn.[\/li]\r\n[\/ul]","tabledata":"","tags":"TCoE","templateId":"20","blockId":"1545439","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"38344","isShared":"on"}