{"name":"Strike of the Giants","prerequisites":"Martial Weapon Proficiency or Giant Foundling Background only","description":"You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:\u00a0\r\n[table]\r\n[tr][left][th]Gigantic Strike[\/th][th]Description[\/th][\/left]\r\n[\/tr]\r\n[tr][td]Cloud Strike[\/td][td]The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.[\/td]\r\n[\/tr]\r\n[tr][td]Fire Strike[\/td][td]The target takes an extra 1d10 fire damage.[\/td]\r\n[\/tr]\r\n[tr][td]Frost Strike[\/td][td]The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.[\/td]\r\n[\/tr]\r\n[tr][td]Hill Strike[\/td][td]The target takes an extra 1d6 damage of the weapon\u2019s type. If the target is a creature, it must succeed on a Strength saving throw or have the [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip] condition.[\/td]\r\n[\/tr]\r\n[tr][td]Stone Strike[\/td][td]The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.[\/td]\r\n[\/tr]\r\n[tr][td]Storm Strike[\/td][td]The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.[\/td]\r\n[\/tr]\r\n[\/table]\r\nThe saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n","tabledata":"","tags":"BPGG","templateId":"20","blockId":"1545601","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"38344","isShared":"on"}